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Five things that would change the game forever
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<blockquote data-quote="A'koss" data-source="post: 2378167" data-attributes="member: 840"><p>IMO, actual <em><strong>rules</strong></em> for social skills (aka PC-only skills) should either cut both ways (PCs and NPCs) or be discarded entirely (which would be my preference). I think the social skills, as written, basically stink. For example, I would never, ever, use diplomacy as written. Bluff (for the most part) and Perform are also "why bother" skills for NPCs. </p><p> </p><p>I would like to see some skills grouped like stealth, perception, etc. As far as other changes I'd like to see, the sheer volume and magnitude of magic I think needs to be looked at closely. Characters are too reliant on magic and I think the balance of power should shift to the character more than the equipment. Gear is cool, but it plays too large a role. Wizards should be able to cast more spells (spells should be their sword and their shield), but with less power at higher levels. However, that could be a whole other topic on it's own... They should also improve a little in HPs and combat ability to make up for it. All magic under the arcane banner? Personally, I'd rather that clerics just had certain powers and spell-like abilities which would vary by their god rather than just another spell list.</p><p> </p><p>I think alignment should stay in D&D even if I don't use it in my own games (they're not really geared around good vs evil). And I've always considered Prestige Classes to be a great idea... in theory... but in practice most so-called Prestige Classes I wouldn't give 2 coppers for. Ability scores as just bonuses? I could live with it, but there is something (maybe just nostagia) about having an "18" in an ability scores that has a certain mystique. </p><p> </p><p>Cheers!</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2378167, member: 840"] IMO, actual [i][b]rules[/b][/i] for social skills (aka PC-only skills) should either cut both ways (PCs and NPCs) or be discarded entirely (which would be my preference). I think the social skills, as written, basically stink. For example, I would never, ever, use diplomacy as written. Bluff (for the most part) and Perform are also "why bother" skills for NPCs. I would like to see some skills grouped like stealth, perception, etc. As far as other changes I'd like to see, the sheer volume and magnitude of magic I think needs to be looked at closely. Characters are too reliant on magic and I think the balance of power should shift to the character more than the equipment. Gear is cool, but it plays too large a role. Wizards should be able to cast more spells (spells should be their sword and their shield), but with less power at higher levels. However, that could be a whole other topic on it's own... They should also improve a little in HPs and combat ability to make up for it. All magic under the arcane banner? Personally, I'd rather that clerics just had certain powers and spell-like abilities which would vary by their god rather than just another spell list. I think alignment should stay in D&D even if I don't use it in my own games (they're not really geared around good vs evil). And I've always considered Prestige Classes to be a great idea... in theory... but in practice most so-called Prestige Classes I wouldn't give 2 coppers for. Ability scores as just bonuses? I could live with it, but there is something (maybe just nostagia) about having an "18" in an ability scores that has a certain mystique. Cheers! A'koss. [/QUOTE]
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