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Five things that would change the game forever
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2378795" data-attributes="member: 9952"><p>1) The problem I see with alignment is that the odd player will not have read or understood what it is there for and how to use it. Getting rid of it is merely hiding it from sight, it still is there because it is a declaration of intent on how the character is going to be played. The LG & CE characters should still not see eye to eye even without the alignment system but even worse, the dm did not have a shorthand way to identify these conflicting characters without having to read the pages of background or long discussion with each player. </p><p>2) Do they start negative or at 0?</p><p>3) A condensed magic list could be interesting, I'd imagine it would be horizontally divided by utility & different classes would determine the breadth of choice & depth of competency.</p><p>4) Endless skill proliferation is a problem but too few choices would lead to cookie-cutter characters.</p><p>5) Yuck, most PrC don't deserve to exist. They should be accomplishable by feat & skill selections.</p><p></p><p>****</p><p></p><p>5 ways I'd change d&d forever would be:</p><p></p><p>1) Move away from a group dynamic to loosely related major characters.</p><p>2) Characters start the game with better than average ability, low levels being represented by 'early character options' with specific mechanics.</p><p>3) Point based ability & health.</p><p>4) The referee being somehow made redundant so all can be players.</p><p>5) The Charisma ability would directly affect a 'drama' mechanic which could interupt & override any other resolution mechanic (especially combat) to create a beneficial dramatic scene. Charisma as a dump stat would disappear overnight.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2378795, member: 9952"] 1) The problem I see with alignment is that the odd player will not have read or understood what it is there for and how to use it. Getting rid of it is merely hiding it from sight, it still is there because it is a declaration of intent on how the character is going to be played. The LG & CE characters should still not see eye to eye even without the alignment system but even worse, the dm did not have a shorthand way to identify these conflicting characters without having to read the pages of background or long discussion with each player. 2) Do they start negative or at 0? 3) A condensed magic list could be interesting, I'd imagine it would be horizontally divided by utility & different classes would determine the breadth of choice & depth of competency. 4) Endless skill proliferation is a problem but too few choices would lead to cookie-cutter characters. 5) Yuck, most PrC don't deserve to exist. They should be accomplishable by feat & skill selections. **** 5 ways I'd change d&d forever would be: 1) Move away from a group dynamic to loosely related major characters. 2) Characters start the game with better than average ability, low levels being represented by 'early character options' with specific mechanics. 3) Point based ability & health. 4) The referee being somehow made redundant so all can be players. 5) The Charisma ability would directly affect a 'drama' mechanic which could interupt & override any other resolution mechanic (especially combat) to create a beneficial dramatic scene. Charisma as a dump stat would disappear overnight. [/QUOTE]
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