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Five things that would change the game forever
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<blockquote data-quote="JohnSnow" data-source="post: 2386515" data-attributes="member: 32164"><p>Well, I was gonna keep my mouth shut until I saw this.</p><p></p><p></p><p></p><p>And what I have to say is: I agree wholeheartedly. The fundamental change to D&D would be to alter the magic system and have it become less gear dependent. One could argue that it's no longer D&D in that case, but I'm with The Gneech when it comes to defining what makes D&D "D&D." It's the dungeons and the iconic monsters. I'd add one more thing. I'm not sure the color/alignment/breath weapon dynamic has to stay, but <em>Dungeons & Dragons</em> has to have Dragons as well as Dungeons. Oh yeah...and magic...D&D has to have magic. Not necessarily the same system as it has now, but it has to have some.</p><p></p><p> </p><p></p><p>I totally agree...except for the comment on <em>Fantasy HERO</em>...I HATE the <em>HERO System</em>. I played out a <em>Champions</em> combat...once. It took an hour to resolve a 30 second battle. I think I won, but I'm pretty sure I was asleep at the end. I haven't played <em>HERO System</em> since. But I digress...</p><p></p><p>Personally, I consider the upcoming <em>Iron Heroes</em> to be basically an alternate D&D book (Legal disclaimers notwithstanding). That's in spite of it changing classes, magic, the magic gear system, eliminating several iconic races (which I'll be houseruling back in), and a whole bunch of other things.</p><p></p><p>Gone is gear dependency. Gone is Vancian magic.</p><p></p><p>Sign me up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2386515, member: 32164"] Well, I was gonna keep my mouth shut until I saw this. And what I have to say is: I agree wholeheartedly. The fundamental change to D&D would be to alter the magic system and have it become less gear dependent. One could argue that it's no longer D&D in that case, but I'm with The Gneech when it comes to defining what makes D&D "D&D." It's the dungeons and the iconic monsters. I'd add one more thing. I'm not sure the color/alignment/breath weapon dynamic has to stay, but [i]Dungeons & Dragons[/i] has to have Dragons as well as Dungeons. Oh yeah...and magic...D&D has to have magic. Not necessarily the same system as it has now, but it has to have some. I totally agree...except for the comment on [i]Fantasy HERO[/i]...I HATE the [i]HERO System[/i]. I played out a [i]Champions[/i] combat...once. It took an hour to resolve a 30 second battle. I think I won, but I'm pretty sure I was asleep at the end. I haven't played [i]HERO System[/i] since. But I digress... Personally, I consider the upcoming [i]Iron Heroes[/i] to be basically an alternate D&D book (Legal disclaimers notwithstanding). That's in spite of it changing classes, magic, the magic gear system, eliminating several iconic races (which I'll be houseruling back in), and a whole bunch of other things. Gone is gear dependency. Gone is Vancian magic. Sign me up. :cool: [/QUOTE]
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