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Five Torches Deep: (first) session report
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<blockquote data-quote="Bill Zebub" data-source="post: 8925669" data-attributes="member: 7031982"><p>Update:</p><p></p><p>I session 2 we resolved the battle with the undead thing (I based if off a ghoul but beefed it up). Thanks to bad rolls by the monster, and the warriors successful save the one time the monster hit, the fight wasn't hard enough to be really scary. </p><p></p><p>Then they knocked down the weak part of the wall and explored a tunnel to the obvious lair of a giant spider. That combat went largely the same: the spider kept missing, the one time it hit it rolled terrible damage and the warrior (again) made his CON save, and the spider died.</p><p></p><p>It seems like FTD combats could be really swingy. Lucky/unlucky dice rolls will make a huge difference. So far all three battles were too easy because monsters rolled poorly. I can throw more at them, but if the luck runs out it will be a quick TPK.</p><p></p><p>So partly in the interest of smoothing out the swinginess, I put a captive (dutifully wrapped in a cocoon) in the spider's lair, who turned out to be a Thief NPC who will join the party.</p><p></p><p>There are a few things I'm struggling to make sense of, although perhaps I didn't read the rules carefully enough. I need to compile a list of a questions and post to the Discord.</p><p></p><p>We had a chance to use a couple proficiencies this time around, and I like how proficiencies work. Instead of a fixed list (like 5e skills) it's more free-form. (Yes, I know, this is not an innovation.). And then it's up to the player to find ways to leverage those proficiencies, and up to the DM to interpret. </p><p></p><p>So, for example, in catching the Thief when he was finally freed from the hanging cocoon, the Warrior made a check. His Dex is 6, so that was -2, but Warriors get "Coordination" proficiency, so I granted the +2 back again. (He rolled a 15 and caught the Thief with his 17 Strength.)</p><p></p><p>Not sure if I'll play with these two kids again, but I definitely want to play some more FTD. For me it's the right balance between OSR aesthetic and modern rules.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8925669, member: 7031982"] Update: I session 2 we resolved the battle with the undead thing (I based if off a ghoul but beefed it up). Thanks to bad rolls by the monster, and the warriors successful save the one time the monster hit, the fight wasn't hard enough to be really scary. Then they knocked down the weak part of the wall and explored a tunnel to the obvious lair of a giant spider. That combat went largely the same: the spider kept missing, the one time it hit it rolled terrible damage and the warrior (again) made his CON save, and the spider died. It seems like FTD combats could be really swingy. Lucky/unlucky dice rolls will make a huge difference. So far all three battles were too easy because monsters rolled poorly. I can throw more at them, but if the luck runs out it will be a quick TPK. So partly in the interest of smoothing out the swinginess, I put a captive (dutifully wrapped in a cocoon) in the spider's lair, who turned out to be a Thief NPC who will join the party. There are a few things I'm struggling to make sense of, although perhaps I didn't read the rules carefully enough. I need to compile a list of a questions and post to the Discord. We had a chance to use a couple proficiencies this time around, and I like how proficiencies work. Instead of a fixed list (like 5e skills) it's more free-form. (Yes, I know, this is not an innovation.). And then it's up to the player to find ways to leverage those proficiencies, and up to the DM to interpret. So, for example, in catching the Thief when he was finally freed from the hanging cocoon, the Warrior made a check. His Dex is 6, so that was -2, but Warriors get "Coordination" proficiency, so I granted the +2 back again. (He rolled a 15 and caught the Thief with his 17 Strength.) Not sure if I'll play with these two kids again, but I definitely want to play some more FTD. For me it's the right balance between OSR aesthetic and modern rules. [/QUOTE]
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