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Five Torches Deep: (first) session report
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<blockquote data-quote="Bill Zebub" data-source="post: 8941101" data-attributes="member: 7031982"><p>Had another session, with a new group of kids. This time it was mostly middle school kids, and one 4th grader, but instead of total novices this was a Dungeons and Dragons club, so they got the general idea. However, they were used to DMing themselves, with what sounds like some of the hilarity that I recall from Jr. High D&D, including PvP. (For session zero I introduced them to [USER=97077]@iserith[/USER]'s pvp rule.) </p><p></p><p>I warned them that this was a lot deadlier than D&D, although the one bone I threw them was that if their aggregate ability score bonus was less than 0 they could re-roll. One of the five re-rolled once, and another one re-rolled I think five times. Totally cursed dice. We ended up with two Warriors, and one each of Thief, Zealot, and Mage. The highest score in the entire group was a 15.</p><p></p><p>It took a LOT longer to get characters sorted out this time, so by the time they were ready to adventure we only had a few minutes left. I decided to throw some evil halfling bandits at them (one bandit leader, five bandits). Instead of parlaying, they went straight to combat. Of course. The zealot went down twice, and finished the fight with Dexterity reduced by 3 and a missing finger. The mage went down once but only got "Disadvantage on all checks until Rest."</p><p></p><p>A teammate stabilized the zealot with an ability check, he stabilized the mage with a cantrip, and she cast her one spell, Charm, succeeding even with Disadvantage, using it turned one of the bandits on his friends. That really saved them.</p><p></p><p>Despite the fact that they felt a lot weaker than with their D&D characters, they are all excited for the next session. They are planning to interrogate the charmed bandit while he is still charmed, so I think I'll have him reveal the location of their secret cave, which they will probably use to rest up. Until the notice the sealed secret door in the back of the cave, with warning signs all over it...</p><p></p><p>We are going to stick with FTD for a while, but I mentioned there's a really good game based on Tolkien, and their eyes lit up. So maybe we'll switch to The One Ring after a while.</p><p></p><p>Tomorrow I'm running a first session with yet another group of kids, where 2 of the 4 have no idea what Dungeons and Dragons is. Mwuhahahahahaha....</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8941101, member: 7031982"] Had another session, with a new group of kids. This time it was mostly middle school kids, and one 4th grader, but instead of total novices this was a Dungeons and Dragons club, so they got the general idea. However, they were used to DMing themselves, with what sounds like some of the hilarity that I recall from Jr. High D&D, including PvP. (For session zero I introduced them to [USER=97077]@iserith[/USER]'s pvp rule.) I warned them that this was a lot deadlier than D&D, although the one bone I threw them was that if their aggregate ability score bonus was less than 0 they could re-roll. One of the five re-rolled once, and another one re-rolled I think five times. Totally cursed dice. We ended up with two Warriors, and one each of Thief, Zealot, and Mage. The highest score in the entire group was a 15. It took a LOT longer to get characters sorted out this time, so by the time they were ready to adventure we only had a few minutes left. I decided to throw some evil halfling bandits at them (one bandit leader, five bandits). Instead of parlaying, they went straight to combat. Of course. The zealot went down twice, and finished the fight with Dexterity reduced by 3 and a missing finger. The mage went down once but only got "Disadvantage on all checks until Rest." A teammate stabilized the zealot with an ability check, he stabilized the mage with a cantrip, and she cast her one spell, Charm, succeeding even with Disadvantage, using it turned one of the bandits on his friends. That really saved them. Despite the fact that they felt a lot weaker than with their D&D characters, they are all excited for the next session. They are planning to interrogate the charmed bandit while he is still charmed, so I think I'll have him reveal the location of their secret cave, which they will probably use to rest up. Until the notice the sealed secret door in the back of the cave, with warning signs all over it... We are going to stick with FTD for a while, but I mentioned there's a really good game based on Tolkien, and their eyes lit up. So maybe we'll switch to The One Ring after a while. Tomorrow I'm running a first session with yet another group of kids, where 2 of the 4 have no idea what Dungeons and Dragons is. Mwuhahahahahaha.... [/QUOTE]
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