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Fix 5e.... in one sentence
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<blockquote data-quote="FireLance" data-source="post: 8414850" data-attributes="member: 3424"><p>How I would reduce whack-a-mole currently. It basically tweaks <em>healing word</em> to only work on a conscious target, so you need <em>cure wounds</em> to bring a dying PC back into a fight. As a bonus (for me), it actually brings <em>healing word</em> and <em>cure wounds</em> closer to their 4E roots/incarnation as healing by triggering a healing surge/surgeless healing. I think a lot more can be done to bring healing closer to the way it worked in 4E, but this is not the thread. </p><p></p><p><strong>Healing Word </strong></p><p></p><p>A creature of your choice that you can see within range <s>regains hit points equal to 1d4 + your spellcasting ability modifier</s> <strong>can use its reaction to spend one Hit Die and regain hit points equal to the number it rolls on the Hit Die plus its Constitution modifier (minimum 1). This spell has no effect if the creature is unable to use its reaction, e.g. it has already used its reaction or it is incapacitated. </strong></p><p><strong></strong></p><p><strong><em>At Higher Levels. </em></strong>When you cast this spell using a spell slot of 2nd level or higher, the <s>healing increases by 1d4</s> <strong>creature can spend an additional Hit Die </strong>for each slot level above 1st.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8414850, member: 3424"] How I would reduce whack-a-mole currently. It basically tweaks [I]healing word[/I] to only work on a conscious target, so you need [I]cure wounds[/I] to bring a dying PC back into a fight. As a bonus (for me), it actually brings [I]healing word[/I] and [I]cure wounds[/I] closer to their 4E roots/incarnation as healing by triggering a healing surge/surgeless healing. I think a lot more can be done to bring healing closer to the way it worked in 4E, but this is not the thread. [B]Healing Word [/B] A creature of your choice that you can see within range [S]regains hit points equal to 1d4 + your spellcasting ability modifier[/S] [B]can use its reaction to spend one Hit Die and regain hit points equal to the number it rolls on the Hit Die plus its Constitution modifier (minimum 1). This spell has no effect if the creature is unable to use its reaction, e.g. it has already used its reaction or it is incapacitated. [I]At Higher Levels. [/I][/B]When you cast this spell using a spell slot of 2nd level or higher, the [S]healing increases by 1d4[/S] [B]creature can spend an additional Hit Die [/B]for each slot level above 1st. [/QUOTE]
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