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Fix for Boost
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<blockquote data-quote="Rystil Arden" data-source="post: 3051982" data-attributes="member: 29014"><p>My guess is that a Boost in the correct areas would be a big deal--not on damage, attack, defense, or toughness, since as you say, most characters are at or near the cap, but instead on stats that provide skill bonuses (the cap there is only on ranks) or the other saving throws besides Toughness (they have an incredibly high cap compared to the DC cap, but most characters don't hit them. If most characters did hit the cap of PL + 5 in all categories thanks to Boost, pretty much nothing with a save other than Toughness would be effective).</p><p></p><p>Really though, I don't think Boost as an alternate power can not be broken if you give it a decent enough duration and you don't stipulate that the entire effect ends when another alt power is chosen--even if it is only personal, you spend 1 point for a large gain that you can keep by spending an action every hour or so to refresh it, never actually having to pay an opportunity cost of losing the other powers in the array. </p><p></p><p>Imagine something fairly modest--a character has a 27 PP power. Doesn't matter what it is (could be an area Blast, for instance), she just has one. She was thinking of spending 60 points to have 20 in all her stats instead of 10. Instead, she decides to get an alternate power of Boost to her 27 PP power for 1 PP. She buys the 3 point per rank Boost that raises all stats, with the Personal flaw and 7 Slow Fades, though no Total Fade. So for 1 point, she has avoided spending 60 points and effectively has 20 in all stats at all times. She won't miss out on her normal 27 PP power either, since she only has to avoid using it on the one round ever 50 minutes she activates it. How is this fair?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3051982, member: 29014"] My guess is that a Boost in the correct areas would be a big deal--not on damage, attack, defense, or toughness, since as you say, most characters are at or near the cap, but instead on stats that provide skill bonuses (the cap there is only on ranks) or the other saving throws besides Toughness (they have an incredibly high cap compared to the DC cap, but most characters don't hit them. If most characters did hit the cap of PL + 5 in all categories thanks to Boost, pretty much nothing with a save other than Toughness would be effective). Really though, I don't think Boost as an alternate power can not be broken if you give it a decent enough duration and you don't stipulate that the entire effect ends when another alt power is chosen--even if it is only personal, you spend 1 point for a large gain that you can keep by spending an action every hour or so to refresh it, never actually having to pay an opportunity cost of losing the other powers in the array. Imagine something fairly modest--a character has a 27 PP power. Doesn't matter what it is (could be an area Blast, for instance), she just has one. She was thinking of spending 60 points to have 20 in all her stats instead of 10. Instead, she decides to get an alternate power of Boost to her 27 PP power for 1 PP. She buys the 3 point per rank Boost that raises all stats, with the Personal flaw and 7 Slow Fades, though no Total Fade. So for 1 point, she has avoided spending 60 points and effectively has 20 in all stats at all times. She won't miss out on her normal 27 PP power either, since she only has to avoid using it on the one round ever 50 minutes she activates it. How is this fair? [/QUOTE]
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