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General Tabletop Discussion
*Pathfinder & Starfinder
Fix for healing potions
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<blockquote data-quote="Mengu" data-source="post: 5463384" data-attributes="member: 65726"><p>In my experience, no, they are not rare at all. I have a paladin in my group who can trigger 8 of his 12 surges in one encounter if needed (some of those ways also can trigger other people's surges or heal other people). The fighter can trigger 2 or so of his, the shaman has 3 or so ways to trigger surges, the sorcerer has 1 way. And they are only at heroic. At paragon, as resources increase, it becomes even easier to trigger surges.</p><p></p><p>One of the biggest problems with using potions is not the amount of healing, so much as the action economy. Minor to draw, and minor to drink it pretty costly. And most people don't even have a free hand to do it. Two weapon or two implement wielders and heavy shield user have to spend yet another action to sheath one item, or drop it to pick it up later, but that's risky as you might get pushed or slid away from your item. And if you sheathed the item, it will take yet another minor next turn to draw it again. Quickdraw (or its equivalent items and powers) help in this case, but not everyone is going to have those. Perhaps if it was a free action to drink and minor to administer a healing potion, they might see a bit more use.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5463384, member: 65726"] In my experience, no, they are not rare at all. I have a paladin in my group who can trigger 8 of his 12 surges in one encounter if needed (some of those ways also can trigger other people's surges or heal other people). The fighter can trigger 2 or so of his, the shaman has 3 or so ways to trigger surges, the sorcerer has 1 way. And they are only at heroic. At paragon, as resources increase, it becomes even easier to trigger surges. One of the biggest problems with using potions is not the amount of healing, so much as the action economy. Minor to draw, and minor to drink it pretty costly. And most people don't even have a free hand to do it. Two weapon or two implement wielders and heavy shield user have to spend yet another action to sheath one item, or drop it to pick it up later, but that's risky as you might get pushed or slid away from your item. And if you sheathed the item, it will take yet another minor next turn to draw it again. Quickdraw (or its equivalent items and powers) help in this case, but not everyone is going to have those. Perhaps if it was a free action to drink and minor to administer a healing potion, they might see a bit more use. [/QUOTE]
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Fix for healing potions
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