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*Pathfinder & Starfinder
Fix for Orb
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<blockquote data-quote="MeMeMeMe" data-source="post: 4283123" data-attributes="member: 68069"><p>People have pointed out that the Orb + Sleep combo is probably broken, if combined with a very high WIS.</p><p></p><p>Has anyone suggested a fix for this?</p><p>One thing I'm considering is: apply the rule as written for the first save, then reduce the WIS bonus by 2 per turn till it reaches zero. </p><p>Or, it applies in full for one save, is halved for the second, and is negated for third and later.</p><p>Or even, the bonus applies for just one save. That makes it work fairly similarly to the second option listed for Orb Mastery.</p><p></p><p>Either way would mean there's a good chance of getting an extra turn or two of sleep out of it, which is a big benefit in 4e, without being as powerful as it is presently.</p><p></p><p>Are these good approaches?</p><p>Do people have other ideas?</p></blockquote><p></p>
[QUOTE="MeMeMeMe, post: 4283123, member: 68069"] People have pointed out that the Orb + Sleep combo is probably broken, if combined with a very high WIS. Has anyone suggested a fix for this? One thing I'm considering is: apply the rule as written for the first save, then reduce the WIS bonus by 2 per turn till it reaches zero. Or, it applies in full for one save, is halved for the second, and is negated for third and later. Or even, the bonus applies for just one save. That makes it work fairly similarly to the second option listed for Orb Mastery. Either way would mean there's a good chance of getting an extra turn or two of sleep out of it, which is a big benefit in 4e, without being as powerful as it is presently. Are these good approaches? Do people have other ideas? [/QUOTE]
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Fix for Orb
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