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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fix for overpowered 3.5 Druids?
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<blockquote data-quote="DSC-EricPrice" data-source="post: 1673206" data-attributes="member: 2110"><p>Its definitely a difficult balance to achieve. On the one hand 3.0 druids had precious too few wildshapes per day before, particularly given they could be disrupted or dispelled. Now we've swung to the other extreme with the supernatural and type aspects of the new rules set.</p><p></p><p>To me, personally, the magic should be dispellable. It is invoked with magic and should be dispelleable as such. We even went so far in our upcoming <em>Guardians of the Underhalls</em> book to allow rival druids to effectively "counterspell" another druid's attempt to shift by invoking the same natural divine magic being employed to assume the shape. We stick with the original 3.0 rules for disruptability and Ex vs. Su status. We made the supernatural version of the transition part of a shifting prestige class (with nigh complete loss of spells and typical druid abilities).</p><p></p><p>Whenever rules like this slip by I always attribute it to the fact so few people actually PLAY druids to begin with, let alone spend enough time playing them to find all the ways you can tweak them.</p><p></p><p>We toyed around with the idea of limiting the shifted time to 10 minutes per level.</p><p></p><p>We also toyed around with the idea of giving ability bonuses to stat scores based on the form and size taken rather than just taking them out of the appropriate source book, but we could never make a system that wasnt time intensive and unwieldy.</p><p></p><p>Right now weve been discussing the possibility of giving the druid the decision at "casting time". Shorter times (1 min per level) gets you supernatural and typed transformation. Longer times (1 hour per level) gets you the old 3.0 standby. What are your thoughts on that?</p><p></p><p>One thing I would remind DMs and rule makers alike about. The rules are QUITE clear that the animal (or other type if it is eventually gained) must be one FAMILIAR to the Druid. To me, that gets rid of a lot of the argument about the monster manuals breeding potential problems into the system.</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 1673206, member: 2110"] Its definitely a difficult balance to achieve. On the one hand 3.0 druids had precious too few wildshapes per day before, particularly given they could be disrupted or dispelled. Now we've swung to the other extreme with the supernatural and type aspects of the new rules set. To me, personally, the magic should be dispellable. It is invoked with magic and should be dispelleable as such. We even went so far in our upcoming [I]Guardians of the Underhalls[/I] book to allow rival druids to effectively "counterspell" another druid's attempt to shift by invoking the same natural divine magic being employed to assume the shape. We stick with the original 3.0 rules for disruptability and Ex vs. Su status. We made the supernatural version of the transition part of a shifting prestige class (with nigh complete loss of spells and typical druid abilities). Whenever rules like this slip by I always attribute it to the fact so few people actually PLAY druids to begin with, let alone spend enough time playing them to find all the ways you can tweak them. We toyed around with the idea of limiting the shifted time to 10 minutes per level. We also toyed around with the idea of giving ability bonuses to stat scores based on the form and size taken rather than just taking them out of the appropriate source book, but we could never make a system that wasnt time intensive and unwieldy. Right now weve been discussing the possibility of giving the druid the decision at "casting time". Shorter times (1 min per level) gets you supernatural and typed transformation. Longer times (1 hour per level) gets you the old 3.0 standby. What are your thoughts on that? One thing I would remind DMs and rule makers alike about. The rules are QUITE clear that the animal (or other type if it is eventually gained) must be one FAMILIAR to the Druid. To me, that gets rid of a lot of the argument about the monster manuals breeding potential problems into the system. [/QUOTE]
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Fix for overpowered 3.5 Druids?
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