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D&D Older Editions, OSR, & D&D Variants
Fix for overpowered 3.5 Druids?
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<blockquote data-quote="Liquidsabre" data-source="post: 1679871" data-attributes="member: 15635"><p>Naturally, but they wouldn;t be able to wildshape into a aquatic (salt-water) form until they spent time in an aquatic (salt-water) environment, becoming familiar with the animal life there: befriending, living beside, etc.</p><p></p><p></p><p></p><p></p><p>If someone wants to power-game it, sure. Nothing stops you from doing this in the current rules unfortunately. Don't mistake my reading of the RAW for disagreement on the topic at hand however.</p><p></p><p></p><p></p><p></p><p>I'd start by defining familiarity with it's dictionary definition: "Considerable acquaintence with, established friendship." I just take it to mean that the Druid has been to these wilds and befriended, spoke with, live next to these animals for some period of time. *shrugs* but you can change it's meaning however you want, whatever knocks your socks off I guess.</p><p></p><p></p><p></p><p></p><p>That IS weird. I suggest looking at it again. Something to do with never having been to the polar regions therefore never having ever SEEN a polar bear before I believe. It sounds like you're just trying to be argumentative for the sake of it. As I said though, what ever knocks your socks off I guess.</p><p></p><p></p><p></p><p></p><p>I agree, as I mentioned in my first post (if it was even read). I'm in favor of putting some sort of limit on it.</p><p></p><p></p><p></p><p></p><p>An excellent suggestion. Changing the core polymorph set of rules would be the way to go for fixing this and have it apply across the board. Definately a step in the right direction, sounds great! This being the case limiting the number of creatures you are familiar with enough to change into would have to be a mechanic based on Knowledge ranks (to apply across the board to Wildshape, Polymorph spells, etc.). Perhaps for each appropriate Knowledge Rank you may add 1 creature to your list of possible shapechanges. So a 1st level Druid might start with 4 animal shapes they are familair with to change into (though not necessarily able to yet). A 12th level Druid in turn would be able to possess 15 different animal shapes they are familiar with enough to wildshape into.</p><p></p><p></p><p></p><p></p><p>Natural Spell IS too good, ooohhh I like the Eschew Materials requirement, consider this snagged! </p><p></p><p>Hmmm, our group uses spontaneous metamagic, so for us changing Natural Spell into a metamagic spell would almost kill it too much (limiting it to 3/day only). I don't know, I kind of like it heh. For us it would be +0 slot adjustment but for core metamagic having EM as a requisite and a +1 slot adjustment sounds good.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1679871, member: 15635"] Naturally, but they wouldn;t be able to wildshape into a aquatic (salt-water) form until they spent time in an aquatic (salt-water) environment, becoming familiar with the animal life there: befriending, living beside, etc. If someone wants to power-game it, sure. Nothing stops you from doing this in the current rules unfortunately. Don't mistake my reading of the RAW for disagreement on the topic at hand however. I'd start by defining familiarity with it's dictionary definition: "Considerable acquaintence with, established friendship." I just take it to mean that the Druid has been to these wilds and befriended, spoke with, live next to these animals for some period of time. *shrugs* but you can change it's meaning however you want, whatever knocks your socks off I guess. That IS weird. I suggest looking at it again. Something to do with never having been to the polar regions therefore never having ever SEEN a polar bear before I believe. It sounds like you're just trying to be argumentative for the sake of it. As I said though, what ever knocks your socks off I guess. I agree, as I mentioned in my first post (if it was even read). I'm in favor of putting some sort of limit on it. An excellent suggestion. Changing the core polymorph set of rules would be the way to go for fixing this and have it apply across the board. Definately a step in the right direction, sounds great! This being the case limiting the number of creatures you are familiar with enough to change into would have to be a mechanic based on Knowledge ranks (to apply across the board to Wildshape, Polymorph spells, etc.). Perhaps for each appropriate Knowledge Rank you may add 1 creature to your list of possible shapechanges. So a 1st level Druid might start with 4 animal shapes they are familair with to change into (though not necessarily able to yet). A 12th level Druid in turn would be able to possess 15 different animal shapes they are familiar with enough to wildshape into. Natural Spell IS too good, ooohhh I like the Eschew Materials requirement, consider this snagged! Hmmm, our group uses spontaneous metamagic, so for us changing Natural Spell into a metamagic spell would almost kill it too much (limiting it to 3/day only). I don't know, I kind of like it heh. For us it would be +0 slot adjustment but for core metamagic having EM as a requisite and a +1 slot adjustment sounds good. [/QUOTE]
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Fix for overpowered 3.5 Druids?
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