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General Tabletop Discussion
*Pathfinder & Starfinder
Fix non-scaling parameters
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<blockquote data-quote="ciaran00" data-source="post: 1583559" data-attributes="member: 12493"><p>So, the major point in 3/3.5 that's bothered me is non-scaling parameters: spell resistance, save DCs, and effective class levels. Unearthed arcana addressed a bit of it with "Magic Rating" (a near-clone of the "Magical Might" concept I've seen here in House Rules). Here are some ideas I was playing with:</p><p></p><p>* Effective Class Level: All spellcasting classes have a magic rating as presented in UA. Classes with spell-like abilities which function at a certain static caster level would use a magic rating standard of advancement if they are multiclassed. For example, the assassin class would gain a full caster level with rogue levels, 1/2 for fighter or savage levels, and maybe 1/4 with cleric or wizard levels.</p><p>* Spell resistance: Increase SR by 1 for each HD of advancement. A mind flayer with Spell resistance of X would have SR X+4 if he took 4 levels in fighter. For prestige classes that grant SR, subtract the minimum character level required to attain the class (ie: Knowledge (any) 7 ranks = level 4) from the SR gained and then add 1 for every HD in other classes or race.</p><p>* Save DCs: Change all spell or power save DCs to 10 + 1/2 caster level + relevant ability.</p><p></p><p>I'm sure there are problems, but I want to get the discussion going...</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1583559, member: 12493"] So, the major point in 3/3.5 that's bothered me is non-scaling parameters: spell resistance, save DCs, and effective class levels. Unearthed arcana addressed a bit of it with "Magic Rating" (a near-clone of the "Magical Might" concept I've seen here in House Rules). Here are some ideas I was playing with: * Effective Class Level: All spellcasting classes have a magic rating as presented in UA. Classes with spell-like abilities which function at a certain static caster level would use a magic rating standard of advancement if they are multiclassed. For example, the assassin class would gain a full caster level with rogue levels, 1/2 for fighter or savage levels, and maybe 1/4 with cleric or wizard levels. * Spell resistance: Increase SR by 1 for each HD of advancement. A mind flayer with Spell resistance of X would have SR X+4 if he took 4 levels in fighter. For prestige classes that grant SR, subtract the minimum character level required to attain the class (ie: Knowledge (any) 7 ranks = level 4) from the SR gained and then add 1 for every HD in other classes or race. * Save DCs: Change all spell or power save DCs to 10 + 1/2 caster level + relevant ability. I'm sure there are problems, but I want to get the discussion going... ciaran [/QUOTE]
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Fix non-scaling parameters
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