Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fix Stat Polarity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4689992" data-attributes="member: 82504"><p>I have said it before but I think it deserves re-presented... In real life there are more than one way to skin a cat... accomplishing the same goals by maximizing ones own best capabilities is how very successful people operate. It's not some wishy-washy the game cant decide thing, it's actually a better simulation ;-), the desperate circumstance of being attacked in a deadly way really is the time this seems most appropriate. As an example, I could easily argue using wisdom for a reflex defense (you notice the attackers most likely goal and adjust your defense to accommodate before it can be done).</p><p></p><p>Melding or blending the attributes which might contribute would be too bland in its own way allowing that the other attributes are in there but de-emphasized by the individual character because that would be the losers method... playing to ones strengths is the winners technique and heroes are nothing if not winners. Elric of Melnibone be damned ;-)</p><p></p><p>I guess what I am saying is that don't break the cool parts with your fix...Cool fixes which encourage diverse attribute selection seem possible.. but they I think they can be found at a different level.</p><p> I do agree we might need more reasons to pick constitution over strength (In PHB2 their is a flood gate of primal characters coming and high constitution in a battlerager is already very nice). </p><p></p><p>I dislike "easy" mono-attribute characters, I want some fighter at wills that exploit INT and WIZ and Encounters and Dailies that even more emphasize CON, I want more Wizard, class features (builds) which bring Wisdom better in to the picture.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4689992, member: 82504"] I have said it before but I think it deserves re-presented... In real life there are more than one way to skin a cat... accomplishing the same goals by maximizing ones own best capabilities is how very successful people operate. It's not some wishy-washy the game cant decide thing, it's actually a better simulation ;-), the desperate circumstance of being attacked in a deadly way really is the time this seems most appropriate. As an example, I could easily argue using wisdom for a reflex defense (you notice the attackers most likely goal and adjust your defense to accommodate before it can be done). Melding or blending the attributes which might contribute would be too bland in its own way allowing that the other attributes are in there but de-emphasized by the individual character because that would be the losers method... playing to ones strengths is the winners technique and heroes are nothing if not winners. Elric of Melnibone be damned ;-) I guess what I am saying is that don't break the cool parts with your fix...Cool fixes which encourage diverse attribute selection seem possible.. but they I think they can be found at a different level. I do agree we might need more reasons to pick constitution over strength (In PHB2 their is a flood gate of primal characters coming and high constitution in a battlerager is already very nice). I dislike "easy" mono-attribute characters, I want some fighter at wills that exploit INT and WIZ and Encounters and Dailies that even more emphasize CON, I want more Wizard, class features (builds) which bring Wisdom better in to the picture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fix Stat Polarity
Top