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Fix Stat Polarity
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<blockquote data-quote="Remathilis" data-source="post: 4694584" data-attributes="member: 7635"><p>I noticed your deliberately ignoring secondary effects: dirty pool ole' man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>First off, things that exist in list don't play out well in real life. Lets take an examples. </p><p></p><p>A rogue's primary is dex. All his at-wills, encounter and dailies are keyed off dex as an attack stat. However, his secondary are Str or Cha; they simply get more boom out of those two scores than say, a wizard. If I'm going for an artful dodger, I can ignore wisdom and max out my charisma. I could also now choose between brutal scoundrel powers (str) or more hp/surges (con). The only dump stat I have now is Int (since it only helps a few skills for me). </p><p></p><p>Your idea would force me back into my 3e MAD problem; if I want to be charismatic, I need to stat-dump wisdom and thus my will defense suffers. If I want to be a strong melee fighter (like a brutal scoundrel) my fort defense suffers. I don't have the ability points to be strong, hearty, quick, charismatic and wise. </p><p></p><p>In fact, every class with nearly would get defense-hosed.</p><p></p><p>Cleric (Str/Wis, Cha) Poor Fort & Reflex Def (though lazer clerics could skip str for con)</p><p>Fighter (Str, Con, Dex, Wis) Only class safe. (depending on weapon choice)</p><p>Paladin (Str/Cha, Wis) As Cleric (cha clerics could skip str for con)</p><p>Ranger (Str/Dex, Wis) Poor Fort defense (archer rangers could skip str for con)</p><p>Rogue (Dex, Cha, Str) Poor Fort, Will (see above for skipping str for con)</p><p>Warlock (Con/Cha, Int) Poor Reflex & Will (Infernals could skip cha for wis)</p><p>Warlord (Str, Int, Cha) All Three suffer! (hosed)</p><p>Wizard (Int, Wis, Dex, Con) Ok, they'd be safe too (depending on implement)</p><p>Swordmage (Int, Str, Con) Poor Reflex and Will (Shielding swordmages are better off).</p><p></p><p>Of course, if your combining this with your <a href="http://www.enworld.org/forum/general-rpg-discussion/251211-will-class-powers-ruining-my-archetypes.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/251211-will-class-powers-ruining-my-archetypes.html</a> removal of at-wills, all bets are off and now EVERY class needs uber-stats to remain viable. </p><p></p><p>Seriously man, just play 3e...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4694584, member: 7635"] I noticed your deliberately ignoring secondary effects: dirty pool ole' man. :mad: First off, things that exist in list don't play out well in real life. Lets take an examples. A rogue's primary is dex. All his at-wills, encounter and dailies are keyed off dex as an attack stat. However, his secondary are Str or Cha; they simply get more boom out of those two scores than say, a wizard. If I'm going for an artful dodger, I can ignore wisdom and max out my charisma. I could also now choose between brutal scoundrel powers (str) or more hp/surges (con). The only dump stat I have now is Int (since it only helps a few skills for me). Your idea would force me back into my 3e MAD problem; if I want to be charismatic, I need to stat-dump wisdom and thus my will defense suffers. If I want to be a strong melee fighter (like a brutal scoundrel) my fort defense suffers. I don't have the ability points to be strong, hearty, quick, charismatic and wise. In fact, every class with nearly would get defense-hosed. Cleric (Str/Wis, Cha) Poor Fort & Reflex Def (though lazer clerics could skip str for con) Fighter (Str, Con, Dex, Wis) Only class safe. (depending on weapon choice) Paladin (Str/Cha, Wis) As Cleric (cha clerics could skip str for con) Ranger (Str/Dex, Wis) Poor Fort defense (archer rangers could skip str for con) Rogue (Dex, Cha, Str) Poor Fort, Will (see above for skipping str for con) Warlock (Con/Cha, Int) Poor Reflex & Will (Infernals could skip cha for wis) Warlord (Str, Int, Cha) All Three suffer! (hosed) Wizard (Int, Wis, Dex, Con) Ok, they'd be safe too (depending on implement) Swordmage (Int, Str, Con) Poor Reflex and Will (Shielding swordmages are better off). Of course, if your combining this with your [url]http://www.enworld.org/forum/general-rpg-discussion/251211-will-class-powers-ruining-my-archetypes.html[/url] removal of at-wills, all bets are off and now EVERY class needs uber-stats to remain viable. Seriously man, just play 3e... [/QUOTE]
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