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General Tabletop Discussion
*Pathfinder & Starfinder
Fix Stat Polarity
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<blockquote data-quote="77IM" data-source="post: 4694746" data-attributes="member: 12377"><p>The problem with such a system is that the attacker chooses both the attack stat and defense stat. He's obviously going to attack with his best stat, and attempt to target your very worst stat. This kind of sucks for the defender. The genius of the best-of-two defenses is that the selection of defense stat is shared between attacker and defender: The attacker picks a defense, the defender picks which stat to use for that defense (the better one, obviously).</p><p></p><p></p><p>Here's a house rule that inverts this: If you have combat advantage, instead of getting a +2 bonus to attack, your opponent uses the <em>worse</em> of their two stats for defense. It's kind of like the old denied-Dex-bonus-to-AC rules. I'm not sure it fully addresses stat polarity but it does give a nice little boost to the guy who has invested in both Dex and Int. (Not sure what to do about AC and heavy armor -- maybe you get 1/2 your armor value to AC). This would also substantially improve combat advantage, which may warrant a rogue nerf (maybe, -1 sneak attack die), but would also make combat advantage meaningful to non-rogues.</p><p></p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4694746, member: 12377"] The problem with such a system is that the attacker chooses both the attack stat and defense stat. He's obviously going to attack with his best stat, and attempt to target your very worst stat. This kind of sucks for the defender. The genius of the best-of-two defenses is that the selection of defense stat is shared between attacker and defender: The attacker picks a defense, the defender picks which stat to use for that defense (the better one, obviously). Here's a house rule that inverts this: If you have combat advantage, instead of getting a +2 bonus to attack, your opponent uses the [i]worse[/i] of their two stats for defense. It's kind of like the old denied-Dex-bonus-to-AC rules. I'm not sure it fully addresses stat polarity but it does give a nice little boost to the guy who has invested in both Dex and Int. (Not sure what to do about AC and heavy armor -- maybe you get 1/2 your armor value to AC). This would also substantially improve combat advantage, which may warrant a rogue nerf (maybe, -1 sneak attack die), but would also make combat advantage meaningful to non-rogues. -- 77IM [/QUOTE]
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