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D&D Older Editions, OSR, & D&D Variants
Fix the Bard!- Bard 3.51 now online
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<blockquote data-quote="Sejs" data-source="post: 2804402" data-attributes="member: 4910"><p>Song of the Heart (requires a whopping 6 ranks in Perform).</p><p>Harmony (a 1st level Bard spell).</p><p></p><p>All of a sudden each of those 10 gnolls is getting +3 to hit and +3 to damage while that bluegrass gnoll plucks his banjo.</p><p></p><p>Toss in some Belagarn's Iron Horn (another 1st level Bard spell: AoE trip made with a base 20 str), maybe some Lesser Confusion or Grease and all of a sudden that crooner is looking a good bit more worrysome.</p><p></p><p>Bards are not to be discounted, particularly when they've got a group of allies. Later on, you add in things like Inspire Heroics (which grants temporary hp, which are ablative), Ironskin Chant (granting 5/- DR), Silence (the caster-bane), Shatter (ranged sunder that's resisted with a <em>Will</em> save), Sound Burst (AoE damage and stun), Blindness/Deafness, Dispel Magic, Crushing Despair, and Slow and things get mean. </p><p></p><p>Bards don't blow things up - they make you wish you were dead. My only real lament was with 3.5 Bards no longer had access to Bestow Curse. That was just the icing on the cake, but the other things they gained made up for it in the end.</p></blockquote><p></p>
[QUOTE="Sejs, post: 2804402, member: 4910"] Song of the Heart (requires a whopping 6 ranks in Perform). Harmony (a 1st level Bard spell). All of a sudden each of those 10 gnolls is getting +3 to hit and +3 to damage while that bluegrass gnoll plucks his banjo. Toss in some Belagarn's Iron Horn (another 1st level Bard spell: AoE trip made with a base 20 str), maybe some Lesser Confusion or Grease and all of a sudden that crooner is looking a good bit more worrysome. Bards are not to be discounted, particularly when they've got a group of allies. Later on, you add in things like Inspire Heroics (which grants temporary hp, which are ablative), Ironskin Chant (granting 5/- DR), Silence (the caster-bane), Shatter (ranged sunder that's resisted with a [i]Will[/i] save), Sound Burst (AoE damage and stun), Blindness/Deafness, Dispel Magic, Crushing Despair, and Slow and things get mean. Bards don't blow things up - they make you wish you were dead. My only real lament was with 3.5 Bards no longer had access to Bestow Curse. That was just the icing on the cake, but the other things they gained made up for it in the end. [/QUOTE]
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