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Fix the KotS Characters?
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<blockquote data-quote="Family" data-source="post: 4250529" data-attributes="member: 65014"><p><strong>A Rogue from a different board that I liked.</strong></p><p></p><p>Initiative: 5 (+5 dex)</p><p>Action Points: 1</p><p>Max Hit Points: 23hp</p><p>Bloodied: 11hp</p><p>Healing: 5hp</p><p>Surges: 6/day</p><p>2nd Wind: 1/encounter</p><p></p><p>AC: 17 (+2 armor, +5 dex)</p><p>Fort: 10</p><p>Ref: 17 (+2 class, +5 dex)</p><p>Will: 13 (+3 cha)</p><p></p><p>+0 Str: 10</p><p>+0 Con: 11</p><p>+5 Dex: 20 (+2 race)</p><p>-1 Int: 8</p><p>+0 Wis: 10</p><p>+3 Cha: 16 (+2 race)</p><p></p><p>Movement: 6</p><p>Vision: Normal</p><p>Passive Insight: 10</p><p>Passive Perception: 15 (+5 skill)</p><p></p><p>Skills:</p><p>-12 Acrobatics (trnd, +5 dex, +2 class)</p><p>-3 Bluff (+3 cha)</p><p>-3 Diplomacy (+3 cha)</p><p>-5 Dungeoneering (trnd)</p><p>-8 Intimidate (trnd, +3 cha)</p><p>-5 Perception (trnd)</p><p>-10 Stealth (trnd, +5 dex)</p><p>-3 Streetwise (+3 cha)</p><p>-12 Thievery (trnd, +5 dex, +2 class)</p><p>Languages: Common, Giant.</p><p></p><p>Name: </p><p>Level: 1</p><p>XP: 0</p><p>Race: Halfling</p><p>Role: Striker</p><p>Class: Rogue</p><p>Build: Trickster</p><p>Paragon Path: -</p><p>Epic Destiny: -</p><p>Source: Martial</p><p>Gender: Male</p><p>Size: S</p><p>Age: 24</p><p>Height: 4’2”</p><p>Weight: 70lbs</p><p>Alignment: Unaligned</p><p>Deity: Avandra</p><p></p><p>Proficiencies:</p><p>-Dagger</p><p>-Shortsword</p><p>-Hand Crossbow</p><p>-Sling</p><p>-Shuriken</p><p>-Cloth Armor</p><p>-Leather Armor</p><p></p><p>Copper: -</p><p>Silver: -</p><p>Gold: 36g</p><p>Platinum: -</p><p></p><p>Normal Load: 100lbs</p><p>Currently Load: 58lbs</p><p>Equipment: </p><p>-Leather Armor +2 AC, 15lbs</p><p>-4 Daggers, 4lbs</p><p>-SAK: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin. 33lbs</p><p>-Thieves’ Tools: Grant a +2 bonus to Thievery checks to open a lock or to disarm a trap. 1lb</p><p></p><p>Race & Class Features: </p><p>-Artful Dodger +3 (cha) to AC vs AoO</p><p>-Nimble Reaction: +2 to AC vs AoO</p><p>-Combined: +5 to AC vs AoO</p><p>-Bold: +5 for Save vs Fear</p><p></p><p>-First Strike: </p><p>You have Combat Advantage against any creatures that have not yet acted in the encounter.</p><p>-Rogue Weapon Talent:</p><p>You gain a +1 bonus to attack rolls when using a dagger.</p><p>-Sneak Attack:</p><p>Once per round when you have Combat Advantage against an enemy and are using a light blade, a crossbow, or a sling, your attack against the enemy deals an additional +2D6 points of damage.</p><p></p><p>“Combat Advantage”</p><p>You gain a +2 bonus to your attack roll.</p><p></p><p>Feats:</p><p>-Nimble Blade:</p><p>When you attack with a light blade and you have combat advantage, you gain a +1 bonus to attack rolls.</p><p></p><p>Dagger Attacks: +10, +13 (if CA Charge)</p><p>(+5 dex, +3 prof, +1 class, +1 feat)</p><p></p><p>“Charge”: </p><p>A standard action; move your speed as part of the charge and make a melee basic attack or a bull rush at the end of your move.</p><p>You gain a +1 bonus to that attack roll.</p><p>Requirements: You must move at least 2 squares from your starting position and you must move directly to the nearest square from which you can attack the enemy. You can’t charge if the nearest square is occupied.</p><p></p><p>AT WILL POWERS:</p><p></p><p>Piercing Strike: Rogue Attack 1</p><p>Standard Action, melee weapon</p><p>Requirement: Must wield a light blade.</p><p>Target: One creature</p><p>Attack: +10 (dex) vs. Reflex</p><p>Hit: 1D4 + 5 (dex).</p><p></p><p>Riposte Strike: Rogue Attack 1</p><p>Standard Action, melee weapon</p><p>Requirement: Must wield a light blade.</p><p>Target: One creature</p><p>Attack: +10 (dex) vs. AC</p><p>Hit: 1D4 + 5 (dex). If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Str vs. AC attack that deals 1D4 (str).</p><p></p><p>ENCOUNTER POWERS:</p><p></p><p>Dazing Strike Rogue Attack 1</p><p>Standard Action, melee weapon</p><p>Requirement: Must wield a light blade.</p><p>Target: One creature</p><p>Attack: +10 (dex) vs. AC</p><p>Hit: 1D4 + 5 (dex) and the target is dazed until the end of your next turn:</p><p></p><p>“Dazed”:</p><p>-They grant combat advantage.</p><p>-They can take only 1 action on their turn, (but they can also take free actions) and can’t take immediate actions or AoO.</p><p>-They can’t flank an enemy.</p><p></p><p>DAILY POWERS:</p><p></p><p>Blinding Barrage Rogue Attack 1</p><p>Standard Action, Close Blast 3</p><p>Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.</p><p>Target: Each enemy in blast you can see</p><p>Attack: +10 (dex) vs. AC</p><p>Hit: 2D4 + 5 (dex) and the target is blinded until the end of your next turn.</p><p>Miss: Half damage and the target is not blinded.</p><p></p><p>“Blinded”:</p><p>-They grant combat advantage.</p><p>-They can’t see any target (your targets have total concealment).</p><p>-They take a –10 penalty to Perception checks.</p><p>-They can’t flank an enemy.</p><p></p><p>“Total Concealment” :</p><p>–5 penalty to Attack Rolls</p></blockquote><p></p>
[QUOTE="Family, post: 4250529, member: 65014"] [b]A Rogue from a different board that I liked.[/b] Initiative: 5 (+5 dex) Action Points: 1 Max Hit Points: 23hp Bloodied: 11hp Healing: 5hp Surges: 6/day 2nd Wind: 1/encounter AC: 17 (+2 armor, +5 dex) Fort: 10 Ref: 17 (+2 class, +5 dex) Will: 13 (+3 cha) +0 Str: 10 +0 Con: 11 +5 Dex: 20 (+2 race) -1 Int: 8 +0 Wis: 10 +3 Cha: 16 (+2 race) Movement: 6 Vision: Normal Passive Insight: 10 Passive Perception: 15 (+5 skill) Skills: -12 Acrobatics (trnd, +5 dex, +2 class) -3 Bluff (+3 cha) -3 Diplomacy (+3 cha) -5 Dungeoneering (trnd) -8 Intimidate (trnd, +3 cha) -5 Perception (trnd) -10 Stealth (trnd, +5 dex) -3 Streetwise (+3 cha) -12 Thievery (trnd, +5 dex, +2 class) Languages: Common, Giant. Name: Level: 1 XP: 0 Race: Halfling Role: Striker Class: Rogue Build: Trickster Paragon Path: - Epic Destiny: - Source: Martial Gender: Male Size: S Age: 24 Height: 4’2” Weight: 70lbs Alignment: Unaligned Deity: Avandra Proficiencies: -Dagger -Shortsword -Hand Crossbow -Sling -Shuriken -Cloth Armor -Leather Armor Copper: - Silver: - Gold: 36g Platinum: - Normal Load: 100lbs Currently Load: 58lbs Equipment: -Leather Armor +2 AC, 15lbs -4 Daggers, 4lbs -SAK: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin. 33lbs -Thieves’ Tools: Grant a +2 bonus to Thievery checks to open a lock or to disarm a trap. 1lb Race & Class Features: -Artful Dodger +3 (cha) to AC vs AoO -Nimble Reaction: +2 to AC vs AoO -Combined: +5 to AC vs AoO -Bold: +5 for Save vs Fear -First Strike: You have Combat Advantage against any creatures that have not yet acted in the encounter. -Rogue Weapon Talent: You gain a +1 bonus to attack rolls when using a dagger. -Sneak Attack: Once per round when you have Combat Advantage against an enemy and are using a light blade, a crossbow, or a sling, your attack against the enemy deals an additional +2D6 points of damage. “Combat Advantage” You gain a +2 bonus to your attack roll. Feats: -Nimble Blade: When you attack with a light blade and you have combat advantage, you gain a +1 bonus to attack rolls. Dagger Attacks: +10, +13 (if CA Charge) (+5 dex, +3 prof, +1 class, +1 feat) “Charge”: A standard action; move your speed as part of the charge and make a melee basic attack or a bull rush at the end of your move. You gain a +1 bonus to that attack roll. Requirements: You must move at least 2 squares from your starting position and you must move directly to the nearest square from which you can attack the enemy. You can’t charge if the nearest square is occupied. AT WILL POWERS: Piercing Strike: Rogue Attack 1 Standard Action, melee weapon Requirement: Must wield a light blade. Target: One creature Attack: +10 (dex) vs. Reflex Hit: 1D4 + 5 (dex). Riposte Strike: Rogue Attack 1 Standard Action, melee weapon Requirement: Must wield a light blade. Target: One creature Attack: +10 (dex) vs. AC Hit: 1D4 + 5 (dex). If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Str vs. AC attack that deals 1D4 (str). ENCOUNTER POWERS: Dazing Strike Rogue Attack 1 Standard Action, melee weapon Requirement: Must wield a light blade. Target: One creature Attack: +10 (dex) vs. AC Hit: 1D4 + 5 (dex) and the target is dazed until the end of your next turn: “Dazed”: -They grant combat advantage. -They can take only 1 action on their turn, (but they can also take free actions) and can’t take immediate actions or AoO. -They can’t flank an enemy. DAILY POWERS: Blinding Barrage Rogue Attack 1 Standard Action, Close Blast 3 Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: Each enemy in blast you can see Attack: +10 (dex) vs. AC Hit: 2D4 + 5 (dex) and the target is blinded until the end of your next turn. Miss: Half damage and the target is not blinded. “Blinded”: -They grant combat advantage. -They can’t see any target (your targets have total concealment). -They take a –10 penalty to Perception checks. -They can’t flank an enemy. “Total Concealment” : –5 penalty to Attack Rolls [/QUOTE]
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