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General Tabletop Discussion
*Pathfinder & Starfinder
"Fixed duration" to "save ends"
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<blockquote data-quote="Saeviomagy" data-source="post: 5384212" data-attributes="member: 5890"><p>First up, I'm not sure I see that there's a huge bookkeeping effort going on. Most monster groups aren't going to mix similar effects with different durations, and secondly most players can keep track of their own effects. </p><p></p><p>Compared with keeping track of who marked who, who's granting CA to who, who's stealthed from who, and how all your monster abilities interlock it's an insignificant issue.</p><p></p><p>However what you lose is every single power intended to aid a player on their next go. Because "EONT" powers are suddenly "usually the end of the monster's next turn", you're not going to, say, be able to grant yourself combat advantage. Any power which requires the target be in a specific condition is going to require someone else to set you up. In and of itself, that's workable: the powers become slightly less good, and you require more teamwork to set things up. The rogue is probably the hardest hit by the change: there's a lot of powers who's prime reason for inflicting a condition until EONT is to enable sneak attack next round. That functionality just goes away.</p><p></p><p>There's a fair few "the target grants combat advantage to you until EONT". All those powers become close to completely worthless.</p><p></p><p>Personally I think it's a pretty heavy impact on the game (and an unbalanced one, because EONT powers are not evenly spread) for a minimal improvement in bookkeeping.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5384212, member: 5890"] First up, I'm not sure I see that there's a huge bookkeeping effort going on. Most monster groups aren't going to mix similar effects with different durations, and secondly most players can keep track of their own effects. Compared with keeping track of who marked who, who's granting CA to who, who's stealthed from who, and how all your monster abilities interlock it's an insignificant issue. However what you lose is every single power intended to aid a player on their next go. Because "EONT" powers are suddenly "usually the end of the monster's next turn", you're not going to, say, be able to grant yourself combat advantage. Any power which requires the target be in a specific condition is going to require someone else to set you up. In and of itself, that's workable: the powers become slightly less good, and you require more teamwork to set things up. The rogue is probably the hardest hit by the change: there's a lot of powers who's prime reason for inflicting a condition until EONT is to enable sneak attack next round. That functionality just goes away. There's a fair few "the target grants combat advantage to you until EONT". All those powers become close to completely worthless. Personally I think it's a pretty heavy impact on the game (and an unbalanced one, because EONT powers are not evenly spread) for a minimal improvement in bookkeeping. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
"Fixed duration" to "save ends"
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