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General Tabletop Discussion
*Pathfinder & Starfinder
"Fixed duration" to "save ends"
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<blockquote data-quote="UnknownAtThisTime" data-source="post: 5384746" data-attributes="member: 94582"><p>I have had, for some months now, the exact same general idea as Mouseferatu with regard to the "standardizing" of effects durations. </p><p> </p><p>My opinions (not facts) Below:</p><ol> <li data-xf-list-type="ol">The varying conditions and, specifically, their varied durations is the SINGLE BIGGEST headache to our game. I recognize that these are crucial to the game design, but they really are a pain (for us) and they <strong>really</strong> tie up game speed.</li> <li data-xf-list-type="ol">Standardizing to an all "Save Ends" mechanic would certainly save our group time and ease on book-keeping attack effects that target opponents ... but ....</li> <li data-xf-list-type="ol">Unfortunately, it is not just "save conditions" against targets that trip us up. This applies as much <strong>or more</strong> to "buffs" targetting allies or areas.</li> </ol><p>Because of reason three, I am inclined to "do nothing", and not implement a suggestion such as Mouse's, because it is only a partial solution to my larger problem. It is much more likely that I or the player forget the Cleric used his healing surge and gets a bonus to his AC when the Black Pudding attacks him later in the round. </p><p> </p><p>Make no mistake, a group that is more "on top of things" with a "competent DM" instead of my band of short attention spanners led by a bumbling DM (me) would not have as much difficulty as we encounter.</p></blockquote><p></p>
[QUOTE="UnknownAtThisTime, post: 5384746, member: 94582"] I have had, for some months now, the exact same general idea as Mouseferatu with regard to the "standardizing" of effects durations. My opinions (not facts) Below: [LIST=1] [*]The varying conditions and, specifically, their varied durations is the SINGLE BIGGEST headache to our game. I recognize that these are crucial to the game design, but they really are a pain (for us) and they [B]really[/B] tie up game speed. [*]Standardizing to an all "Save Ends" mechanic would certainly save our group time and ease on book-keeping attack effects that target opponents ... but .... [*]Unfortunately, it is not just "save conditions" against targets that trip us up. This applies as much [B]or more[/B] to "buffs" targetting allies or areas. [/LIST]Because of reason three, I am inclined to "do nothing", and not implement a suggestion such as Mouse's, because it is only a partial solution to my larger problem. It is much more likely that I or the player forget the Cleric used his healing surge and gets a bonus to his AC when the Black Pudding attacks him later in the round. Make no mistake, a group that is more "on top of things" with a "competent DM" instead of my band of short attention spanners led by a bumbling DM (me) would not have as much difficulty as we encounter. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Fixed duration" to "save ends"
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