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<blockquote data-quote="Hereticus" data-source="post: 4738737" data-attributes="member: 83093"><p>Advancement is of critical importance to every player I have ever met. In fact too many try to find ways to game the system and score more experience for themselves, and there are even some who try to outpace other players.</p><p></p><p>For those of you who have read some of my other posts, you've probably already come to the conclusion that I do things a bit differently. Than you may have thought can be a good or a bad thing.</p><p></p><p>I no longer award experience points... I jack the characters up a level when I believe it is appropriate for the game (or when they whine too loudly). I also raise all characters equally at and at the same time, for two reasons:</p><p></p><p>1) Better players may gain points more quickly. Since they are more skilled, they do not need the additional benefit of a higher level. This is a team game, and I keep it that way.</p><p></p><p>As a player my character had led the group in experience, and I had successfully did something that would place me another level above the second highest character. As the DM announced my good fortune to the group, I noted one other player grimace. I decided to fore go that advancement, and as a group we decided to keep everyone at the same level. None of the higher XP leader complained. It had helped our group with balance.</p><p></p><p>2) Some players miss a game or two for whatever reason. One player had to take an extended leave, and when he came back he was two levels behind the rest of us. He was hesitant to want to rejoin, but when we said that he had the level increases too, his excitement went from zero to ten in an instant.</p><p></p><p>It is a game... it is not reality. Treat all players equally.</p></blockquote><p></p>
[QUOTE="Hereticus, post: 4738737, member: 83093"] Advancement is of critical importance to every player I have ever met. In fact too many try to find ways to game the system and score more experience for themselves, and there are even some who try to outpace other players. For those of you who have read some of my other posts, you've probably already come to the conclusion that I do things a bit differently. Than you may have thought can be a good or a bad thing. I no longer award experience points... I jack the characters up a level when I believe it is appropriate for the game (or when they whine too loudly). I also raise all characters equally at and at the same time, for two reasons: 1) Better players may gain points more quickly. Since they are more skilled, they do not need the additional benefit of a higher level. This is a team game, and I keep it that way. As a player my character had led the group in experience, and I had successfully did something that would place me another level above the second highest character. As the DM announced my good fortune to the group, I noted one other player grimace. I decided to fore go that advancement, and as a group we decided to keep everyone at the same level. None of the higher XP leader complained. It had helped our group with balance. 2) Some players miss a game or two for whatever reason. One player had to take an extended leave, and when he came back he was two levels behind the rest of us. He was hesitant to want to rejoin, but when we said that he had the level increases too, his excitement went from zero to ten in an instant. It is a game... it is not reality. Treat all players equally. [/QUOTE]
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