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<blockquote data-quote="The Green Adam" data-source="post: 4738828" data-attributes="member: 50821"><p><strong>Still not sure what bearing this has on M&M...</strong></p><p></p><p>Some form of advancement is necessary though the rate of advancement matters less for me and most of my friends/fellow gamers. That is to say, we like to know that the more we do things the better we get at doing it but we don't really worry about it very much. </p><p> </p><p>Case in point (and the reason the OP's first post confuses me), our current Mutants & Masterminds campaign is in its 6th session. We started all the characters at 10th level (150 power points) and now most are 2nd Level going on 3rd. So what is this Fixed Level business in M&M? The more power points you have the higher your Power Level. You most assuredly advance and improve. Of course, I forgot to give points for the last two games and no one is too upset <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>I tend to play alot of games with no levels - Star Trek (LUG/FASA), Star Wars (WEG D6), Classic Traveller (improved XP/Skill houserules) and Mekton II/Z just to name a few. I don't really like Level based games all that must (D&D included but M&M excluded - it rocks!). I give out skill points/XPs or the like and the player's raise their skills or save them up to raise an ability score or whathaveyou. It is still a game and the element of gaining XP and improving your character is probably the only element that still qualifies RPGs as games.</p><p> </p><p>AD</p><p>Barking Alien</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4738828, member: 50821"] [b]Still not sure what bearing this has on M&M...[/b] Some form of advancement is necessary though the rate of advancement matters less for me and most of my friends/fellow gamers. That is to say, we like to know that the more we do things the better we get at doing it but we don't really worry about it very much. Case in point (and the reason the OP's first post confuses me), our current Mutants & Masterminds campaign is in its 6th session. We started all the characters at 10th level (150 power points) and now most are 2nd Level going on 3rd. So what is this Fixed Level business in M&M? The more power points you have the higher your Power Level. You most assuredly advance and improve. Of course, I forgot to give points for the last two games and no one is too upset :p I tend to play alot of games with no levels - Star Trek (LUG/FASA), Star Wars (WEG D6), Classic Traveller (improved XP/Skill houserules) and Mekton II/Z just to name a few. I don't really like Level based games all that must (D&D included but M&M excluded - it rocks!). I give out skill points/XPs or the like and the player's raise their skills or save them up to raise an ability score or whathaveyou. It is still a game and the element of gaining XP and improving your character is probably the only element that still qualifies RPGs as games. AD Barking Alien [/QUOTE]
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