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<blockquote data-quote="dm4hire" data-source="post: 4739572" data-attributes="member: 14848"><p>I haven't read the books for a while now as I don't have a local game going but that's how I remembered it. You could progress it if you wanted, but for the most part the interpretations I got was that you didn't advance. This was to reflect that comic book heroes really have never changed throughout their history that much. I remember reading the recommendation of starting 3 levels beneath the final level you wanted to play if you wanted to advance.</p><p></p><p>I agree though that a pure static system would probably be best as a mini-campaign or one shots. Though I think longer campaigns would be feasible in the long run.</p><p></p><p>One of the biggest problems I have seen over the coarse of gaming in level systems is that by the time you really get to know the character it's time to change them. Point buy systems do tend to fix this somewhat but they too can eventually succumb to the same problem; granted it takes a lot longer for it to happen.</p><p></p><p>I've flipped through Travellers but never actually owned or read through it. Didn't they make a fantasy adaption or version of it once? For some reason I'm wanting to say they did or at least provided basic guidelines for it somewhere as an enhancement.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4739572, member: 14848"] I haven't read the books for a while now as I don't have a local game going but that's how I remembered it. You could progress it if you wanted, but for the most part the interpretations I got was that you didn't advance. This was to reflect that comic book heroes really have never changed throughout their history that much. I remember reading the recommendation of starting 3 levels beneath the final level you wanted to play if you wanted to advance. I agree though that a pure static system would probably be best as a mini-campaign or one shots. Though I think longer campaigns would be feasible in the long run. One of the biggest problems I have seen over the coarse of gaming in level systems is that by the time you really get to know the character it's time to change them. Point buy systems do tend to fix this somewhat but they too can eventually succumb to the same problem; granted it takes a lot longer for it to happen. I've flipped through Travellers but never actually owned or read through it. Didn't they make a fantasy adaption or version of it once? For some reason I'm wanting to say they did or at least provided basic guidelines for it somewhere as an enhancement. [/QUOTE]
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