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<blockquote data-quote="Kristian Serrano" data-source="post: 4740287" data-attributes="member: 13046"><p>I think this is a flawed argument. Responsibilities aren't always the same (or boring for that matter) just because you stay at the same power level. The responsibilities can changes based on the story of the adventure campaign. One minute you could be fighting to defend a nation as the king's favored hero after defending the kingdom from an invasion of hobgoblins, and the next he might ostracize you because someone else framed you and your companions for something you didn't do. The someone else could be making a political play to get close to the king and assassinate him. Your new responsibility shifted from soldier to defender of a king who no longer trusts you.</p><p></p><p>Pulp stories are full of characters who don't gain power levels but who are constantly encountering new and exciting adventures and threats. Conan never got bored because he never gained new feats or powers. The action and experiences are what kept his stories so enthralling.</p><p></p><p>The same can be applied to a RPG game that doesn't dangle the level carrot in front of you the entire time.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4740287, member: 13046"] I think this is a flawed argument. Responsibilities aren't always the same (or boring for that matter) just because you stay at the same power level. The responsibilities can changes based on the story of the adventure campaign. One minute you could be fighting to defend a nation as the king's favored hero after defending the kingdom from an invasion of hobgoblins, and the next he might ostracize you because someone else framed you and your companions for something you didn't do. The someone else could be making a political play to get close to the king and assassinate him. Your new responsibility shifted from soldier to defender of a king who no longer trusts you. Pulp stories are full of characters who don't gain power levels but who are constantly encountering new and exciting adventures and threats. Conan never got bored because he never gained new feats or powers. The action and experiences are what kept his stories so enthralling. The same can be applied to a RPG game that doesn't dangle the level carrot in front of you the entire time. [/QUOTE]
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