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<blockquote data-quote="Ariosto" data-source="post: 4741313" data-attributes="member: 80487"><p>I love "classic" Traveller, and although it does provide for characters to improve existing skills or learn new ones (see "Experience," tucked away in <em>Book 2, Starships</em>) that is not typically a big focus in the game.</p><p></p><p>Neither is it a big focus in most heroic-fantasy fiction of my acquaintance. The "coming of age" story seems to figure in epics inspired by Tolkien's <em>The Lord of the Rings</em>, but those don't interest me much. In classic sword-and-sorcery series, we tend to meet the heroes when they are already masterful -- and usually do not see them become very much more capable. Howard's tales of Conan are a bit unusual in relating events from earlier in his career. Dumas' <em>Three Musketeers</em>, surely a seminal influence, were perhaps a bit past their physical peak (in contrast to young D'Artagnan).</p><p></p><p>Such a game is obviously quite different from D&D, but variety can be the spice of the hobby. One thing it can mean is that there's no need to worry about "level appropriate" challenges and what to do about characters of level x versus those of level y (Can they adventure together?).</p><p></p><p>Adventure for its own sake, or based on in-character motivations, can more easily take center stage rather than fixation on acquiring ever more "power" in the usual D&D sense.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4741313, member: 80487"] I love "classic" Traveller, and although it does provide for characters to improve existing skills or learn new ones (see "Experience," tucked away in [i]Book 2, Starships[/i]) that is not typically a big focus in the game. Neither is it a big focus in most heroic-fantasy fiction of my acquaintance. The "coming of age" story seems to figure in epics inspired by Tolkien's [i]The Lord of the Rings[/i], but those don't interest me much. In classic sword-and-sorcery series, we tend to meet the heroes when they are already masterful -- and usually do not see them become very much more capable. Howard's tales of Conan are a bit unusual in relating events from earlier in his career. Dumas' [i]Three Musketeers[/i], surely a seminal influence, were perhaps a bit past their physical peak (in contrast to young D'Artagnan). Such a game is obviously quite different from D&D, but variety can be the spice of the hobby. One thing it can mean is that there's no need to worry about "level appropriate" challenges and what to do about characters of level x versus those of level y (Can they adventure together?). Adventure for its own sake, or based on in-character motivations, can more easily take center stage rather than fixation on acquiring ever more "power" in the usual D&D sense. [/QUOTE]
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