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Fixes for Mage: Sorcerer's Crusade magic?
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<blockquote data-quote="Reyemile" data-source="post: 5214239" data-attributes="member: 88660"><p>Hi Pielorhino,</p><p></p><p>I am in a similar group. We've specifically tossed a rules-heavy system in favor of more narrative approach, and we routinely houserule to manage things that have gotten over--or under--powered.</p><p></p><p>The difference in our points of view has to do with your original quote: you said the Mage specifies that it's not a "get away with anything" system. But in my view, lighting a spark in the powder room <em>isn't getting away with anything</em>. </p><p></p><p>To do so is a perfectly sensible, perfectly natural application of a Mage's powers. And I say this not only from a system perspective, but also from an in-universe one. The PCs clearly can create a spark in a room in the middle of a castle with appropriate Correspondence, Force, and maybe Prime. So why do they suddenly become useless, stupid, or both when on a boat and unable to perform this otherwise trivial magic trick? (notwithstanding Paradox for being looked at). The rule you've quoted is, IMHO, intended to avoid things much more obviously abusive such as the aforementioned example of insta-murdering werewolves.</p><p></p><p>From a rules perspective, I understand and support perfectly well declaring that boats can't be insta-killed with magic. But this isn't a matter of ignoring some rules, or changing rules for balanced. It's a matter of fundamentally misapprehending a system: You're using a system intended to provide near infinite flexibility of spellcasting in a setting that hinges on PCs being fundamentally inflexible in their abilities. And as liberal as I am with houserules, I cannot imagine a set of tweaks and changes that will make Mage do what you want it to.</p></blockquote><p></p>
[QUOTE="Reyemile, post: 5214239, member: 88660"] Hi Pielorhino, I am in a similar group. We've specifically tossed a rules-heavy system in favor of more narrative approach, and we routinely houserule to manage things that have gotten over--or under--powered. The difference in our points of view has to do with your original quote: you said the Mage specifies that it's not a "get away with anything" system. But in my view, lighting a spark in the powder room [I]isn't getting away with anything[/I]. To do so is a perfectly sensible, perfectly natural application of a Mage's powers. And I say this not only from a system perspective, but also from an in-universe one. The PCs clearly can create a spark in a room in the middle of a castle with appropriate Correspondence, Force, and maybe Prime. So why do they suddenly become useless, stupid, or both when on a boat and unable to perform this otherwise trivial magic trick? (notwithstanding Paradox for being looked at). The rule you've quoted is, IMHO, intended to avoid things much more obviously abusive such as the aforementioned example of insta-murdering werewolves. From a rules perspective, I understand and support perfectly well declaring that boats can't be insta-killed with magic. But this isn't a matter of ignoring some rules, or changing rules for balanced. It's a matter of fundamentally misapprehending a system: You're using a system intended to provide near infinite flexibility of spellcasting in a setting that hinges on PCs being fundamentally inflexible in their abilities. And as liberal as I am with houserules, I cannot imagine a set of tweaks and changes that will make Mage do what you want it to. [/QUOTE]
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