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Fixes for Mage: Sorcerer's Crusade magic?
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<blockquote data-quote="Pielorinho" data-source="post: 5216556" data-attributes="member: 259"><p>Curses, my reply was eaten.</p><p></p><p>There's no coincidental magic here, but there is an absolute need for spellcasters to go through the motions--and if the effect they're trying for isn't something that most folks think can be done with magic (which is highly subjective and something I'll decide with zero player input, since the characters themselves can't be sure of this), it's more difficult to do. And "going through the motions" doesn't mean whispering a prayer under your breath or fingering your wand beneath your robe (stop that!), it means calling out a prayer in a ringing voice, or pointing the wand dramatically at a target and using it to draw a burning rune in the air.</p><p></p><p>Folks who still think I'm wrong about this approach, I'm curious: what's your specific analysis? That is, describe an instant-ship-killer spell in specifics, telling what spheres at what level it'd require, what a mage (any mage) might look like in using tools to create the effect, what the target difficulty would be, including all relevant modifiers, and how many successes would be required.</p><p></p><p>The more I read, the less worried I am that ship-killer effects exist, especially if I yoink the connection-based countermagick for ships carrying Order of Reason connection items.</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 5216556, member: 259"] Curses, my reply was eaten. There's no coincidental magic here, but there is an absolute need for spellcasters to go through the motions--and if the effect they're trying for isn't something that most folks think can be done with magic (which is highly subjective and something I'll decide with zero player input, since the characters themselves can't be sure of this), it's more difficult to do. And "going through the motions" doesn't mean whispering a prayer under your breath or fingering your wand beneath your robe (stop that!), it means calling out a prayer in a ringing voice, or pointing the wand dramatically at a target and using it to draw a burning rune in the air. Folks who still think I'm wrong about this approach, I'm curious: what's your specific analysis? That is, describe an instant-ship-killer spell in specifics, telling what spheres at what level it'd require, what a mage (any mage) might look like in using tools to create the effect, what the target difficulty would be, including all relevant modifiers, and how many successes would be required. The more I read, the less worried I am that ship-killer effects exist, especially if I yoink the connection-based countermagick for ships carrying Order of Reason connection items. [/QUOTE]
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