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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixes for "niggling bonuses/penalties"?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5210805" data-attributes="member: 82106"><p>Hmmm, I actually like the condition track concept better. What if there was a -3 to +3 track? A daily could create a +3 bonus/-3 debuff, encounter +/-2, and an at-will +/-1. Now you can decay one value at the end of each turn in the direction of 0. There is no longer a difference between buff and debuff nor any need to deal with saves. Its all visible on one easy to use track. This should be VASTLY simpler than the existing buffs and debuffs. Its possible 3 isn't enough for daily powers but that can be tweaked and its fine if each daily has its own value with 3 being a fairly typical default. </p><p></p><p>Personally I think this would be by far the greatest improvement. It is a huge simplification and yet still retains a lot of the nuance of the existing system. I can live with marks and ongoing damage, its the buffs and debuffs that really toss things over the edge IMHO. </p><p></p><p>I also kind of feel like dropping ongoing damage is a bit sad. If a guy is on fire ongoing damage really gives the feel of that and I like the way it creates a lingering feeling of desperation. There's hardly a tenser point in the game than when the defender is down to his last few hit points and MUST save against ongoing damage or go down (and then the ensuing frenzy to grant him some way to stay up before the next turn comes around if he fails that save).</p><p></p><p>I just like marks too much. I agree that monsters could live without them, but at that point I'm not sure a specific general replacement mechanic is needed, though it certainly doesn't hurt to suggest one or two well thought out options.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5210805, member: 82106"] Hmmm, I actually like the condition track concept better. What if there was a -3 to +3 track? A daily could create a +3 bonus/-3 debuff, encounter +/-2, and an at-will +/-1. Now you can decay one value at the end of each turn in the direction of 0. There is no longer a difference between buff and debuff nor any need to deal with saves. Its all visible on one easy to use track. This should be VASTLY simpler than the existing buffs and debuffs. Its possible 3 isn't enough for daily powers but that can be tweaked and its fine if each daily has its own value with 3 being a fairly typical default. Personally I think this would be by far the greatest improvement. It is a huge simplification and yet still retains a lot of the nuance of the existing system. I can live with marks and ongoing damage, its the buffs and debuffs that really toss things over the edge IMHO. I also kind of feel like dropping ongoing damage is a bit sad. If a guy is on fire ongoing damage really gives the feel of that and I like the way it creates a lingering feeling of desperation. There's hardly a tenser point in the game than when the defender is down to his last few hit points and MUST save against ongoing damage or go down (and then the ensuing frenzy to grant him some way to stay up before the next turn comes around if he fails that save). I just like marks too much. I agree that monsters could live without them, but at that point I'm not sure a specific general replacement mechanic is needed, though it certainly doesn't hurt to suggest one or two well thought out options. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixes for "niggling bonuses/penalties"?
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