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General Tabletop Discussion
*Pathfinder & Starfinder
Fixes for "niggling bonuses/penalties"?
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<blockquote data-quote="eamon" data-source="post: 5243521" data-attributes="member: 51942"><p>How is bleeding much easier to track than ongoing damage? The real problem is that there are so many different things going on, not that the mechanics of ongoing damage are all that complex. We just use tokens for tracking this stuff - a light blue token for any kind of penalty, green for slow/immobilized, red for ongoing damage, wooden for marked, etc. It's the job of the PC that imposed the condition to remember the details.</p><p></p><p>However, keterys's suggestion of doling out ongoing damage at the end of the turn sounds good and is only a tiny bit weaker - and though it's no less to track, it <em>is</em> fewer moments to track.</p><p></p><p>@keterys: do you actually use that house-rule?</p></blockquote><p></p>
[QUOTE="eamon, post: 5243521, member: 51942"] How is bleeding much easier to track than ongoing damage? The real problem is that there are so many different things going on, not that the mechanics of ongoing damage are all that complex. We just use tokens for tracking this stuff - a light blue token for any kind of penalty, green for slow/immobilized, red for ongoing damage, wooden for marked, etc. It's the job of the PC that imposed the condition to remember the details. However, keterys's suggestion of doling out ongoing damage at the end of the turn sounds good and is only a tiny bit weaker - and though it's no less to track, it [I]is[/I] fewer moments to track. @keterys: do you actually use that house-rule? [/QUOTE]
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Community
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*Pathfinder & Starfinder
Fixes for "niggling bonuses/penalties"?
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