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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fixing 4e
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<blockquote data-quote="Falling Icicle" data-source="post: 4291257" data-attributes="member: 17077"><p>Welcome to the forums!</p><p></p><p></p><p></p><p>This isn't entirely true. The skill selection of each class has a very significant impact on what they can do out of combat. Alot of the things that were once class-specific abilities, like trapfinding and tracking, are now included in skills. Rangers can still Track, they just use the Perception skill to do so.</p><p></p><p></p><p></p><p>You're entitled to your opinion, of course, but my experience has been just the opposite.</p><p></p><p></p><p></p><p>How often did you see NPC's with multiple ability scores less than 10 in 3e? if you want to make such an NPC, you're free to do so.</p><p></p><p></p><p></p><p>Neither of those things are absolutely required for play. You can pretty easily get graph paper and mark things with a pencil, use poker chips, etc. You don't have to be all fancy to benefit from battlemat style play.</p><p></p><p></p><p></p><p>The rules for identifying magic items talks about how the DM can require Arcana checks or even unique rituals to identify special items. The rules for identifying things after a short rest are there for simpler items that are designed to be easy to use. If this still bothers you, just require an Arcana check to identify any item. </p><p></p><p></p><p></p><p>How is this different from previous editions?</p><p></p><p></p><p></p><p>I think they're terrible ideas, to be honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4291257, member: 17077"] Welcome to the forums! This isn't entirely true. The skill selection of each class has a very significant impact on what they can do out of combat. Alot of the things that were once class-specific abilities, like trapfinding and tracking, are now included in skills. Rangers can still Track, they just use the Perception skill to do so. You're entitled to your opinion, of course, but my experience has been just the opposite. How often did you see NPC's with multiple ability scores less than 10 in 3e? if you want to make such an NPC, you're free to do so. Neither of those things are absolutely required for play. You can pretty easily get graph paper and mark things with a pencil, use poker chips, etc. You don't have to be all fancy to benefit from battlemat style play. The rules for identifying magic items talks about how the DM can require Arcana checks or even unique rituals to identify special items. The rules for identifying things after a short rest are there for simpler items that are designed to be easy to use. If this still bothers you, just require an Arcana check to identify any item. How is this different from previous editions? I think they're terrible ideas, to be honest. ;) [/QUOTE]
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Fixing 4e
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