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General Tabletop Discussion
*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="CapnZapp" data-source="post: 6918558" data-attributes="member: 12731"><p>(I did a forum search but couldn't find any really relevant discussion, so I'm turning to y'all)</p><p></p><p>Have anyone created a variant where you revert back to how saves were organized in the previous two editions? Anyone playtested such a variant, preferably for parties of level 11 or above?</p><p></p><p>I'm talking about how the paradigm for 5E saves break down as you reach the higher levels, since most of your saves will remain at +1 or thereabouts. Making a DC 15 save might be suspenseful and exciting with a +1 bonus. After all, even if you don't make it directly, you probably will get a new try next round. </p><p></p><p>But when the DC creeps above 20, it stops being funny.</p><p></p><p>---</p><p></p><p>Instead it seems worthwhile to test out something like the following:</p><p></p><p>Make a "Fortitude" save whenever the game calls for either a Strength save or a Constitution save. </p><p>Make a "Reflex" save whenever the game calls for either a Dexterity save or a Intelligence save. </p><p>Make a "Will" save whenever the game calls for either a Wisdom save or a Charisma save.</p><p></p><p>This goes for player characters, NPCs and monsters alike. </p><p></p><p>Your <strong>Fortitude save</strong> is the better of your <strong>Strength</strong> and <strong>Constitution</strong> save bonuses.</p><p>Your <strong>Reflex save</strong> is the better of your <strong>Dexterity</strong> and <strong>Intelligence</strong> save bonuses.</p><p>Your <strong>Will save</strong> is the better of your <strong>Wisdom</strong> and <strong>Charisma</strong> save bonuses.</p><p></p><p>So that, when the DM calls for a "Charisma save", everybody makes a Will save. If somebody casts Feeblemind, the target makes a Reflex save. etc</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6918558, member: 12731"] (I did a forum search but couldn't find any really relevant discussion, so I'm turning to y'all) Have anyone created a variant where you revert back to how saves were organized in the previous two editions? Anyone playtested such a variant, preferably for parties of level 11 or above? I'm talking about how the paradigm for 5E saves break down as you reach the higher levels, since most of your saves will remain at +1 or thereabouts. Making a DC 15 save might be suspenseful and exciting with a +1 bonus. After all, even if you don't make it directly, you probably will get a new try next round. But when the DC creeps above 20, it stops being funny. --- Instead it seems worthwhile to test out something like the following: Make a "Fortitude" save whenever the game calls for either a Strength save or a Constitution save. Make a "Reflex" save whenever the game calls for either a Dexterity save or a Intelligence save. Make a "Will" save whenever the game calls for either a Wisdom save or a Charisma save. This goes for player characters, NPCs and monsters alike. Your [B]Fortitude save[/B] is the better of your [B]Strength[/B] and [B]Constitution[/B] save bonuses. Your [B]Reflex save[/B] is the better of your [B]Dexterity[/B] and [B]Intelligence[/B] save bonuses. Your [B]Will save[/B] is the better of your [B]Wisdom[/B] and [B]Charisma[/B] save bonuses. So that, when the DM calls for a "Charisma save", everybody makes a Will save. If somebody casts Feeblemind, the target makes a Reflex save. etc [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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