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*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="Kryx" data-source="post: 6918645" data-attributes="member: 6670944"><p>I proposed it here: <a href="http://www.giantitp.com/forums/showthread.php?492364-Balanced-Abilities-and-Saving-Throws" target="_blank">http://www.giantitp.com/forums/showthread.php?492364-Balanced-Abilities-and-Saving-Throws</a></p><p></p><p>Though I involved a bit more options in the original OP that I don't use now (attacks vs reflex).</p><p></p><p>I have a spreadsheet that has all the distribution of saving throws: <a href="https://docs.google.com/spreadsheets/d/17ZeFuwQVvb9DsMseUU8Pb0KxDU7sizhmebp-U7FuzLY/edit#gid=1827749822" target="_blank">https://docs.google.com/spreadsheets/d/17ZeFuwQVvb9DsMseUU8Pb0KxDU7sizhmebp-U7FuzLY/edit#gid=1827749822</a></p><p>The original monster math comes from <a href="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=14309157" target="_blank">https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=14309157</a> I had some other combinations originally, but as I mentioned above Reflex became by far the easiest to hit. I could put those numbers together again if you wish.</p><p></p><p>If you really wanted an even 2/2/2 split con+cha might work. Charisma is basically the spirit which covers similar things as the body (curse, possession, etc) while the body prevents changes to your body (levitate, poison, disease, etc).</p><p>I'm curious so I'll put together those numbers now.</p><p>EDIT: Ran the math (<a href="https://docs.google.com/spreadsheets/d/17ZeFuwQVvb9DsMseUU8Pb0KxDU7sizhmebp-U7FuzLY/edit#gid=1095279036" target="_blank">Success Rates</a> under "Monster con/cha"). You'd end up with monsters succeeding on 49% of all fort saves, 46% of all reflex saves, and 41% of all will saves. Which is worse than 47,46,46 from the system I use. Therefore I wouldn't recommend it.</p></blockquote><p></p>
[QUOTE="Kryx, post: 6918645, member: 6670944"] I proposed it here: [URL]http://www.giantitp.com/forums/showthread.php?492364-Balanced-Abilities-and-Saving-Throws[/URL] Though I involved a bit more options in the original OP that I don't use now (attacks vs reflex). I have a spreadsheet that has all the distribution of saving throws: [URL]https://docs.google.com/spreadsheets/d/17ZeFuwQVvb9DsMseUU8Pb0KxDU7sizhmebp-U7FuzLY/edit#gid=1827749822[/URL] The original monster math comes from [URL]https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=14309157[/URL] I had some other combinations originally, but as I mentioned above Reflex became by far the easiest to hit. I could put those numbers together again if you wish. If you really wanted an even 2/2/2 split con+cha might work. Charisma is basically the spirit which covers similar things as the body (curse, possession, etc) while the body prevents changes to your body (levitate, poison, disease, etc). I'm curious so I'll put together those numbers now. EDIT: Ran the math ([URL="https://docs.google.com/spreadsheets/d/17ZeFuwQVvb9DsMseUU8Pb0KxDU7sizhmebp-U7FuzLY/edit#gid=1095279036"]Success Rates[/URL] under "Monster con/cha"). You'd end up with monsters succeeding on 49% of all fort saves, 46% of all reflex saves, and 41% of all will saves. Which is worse than 47,46,46 from the system I use. Therefore I wouldn't recommend it. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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