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General Tabletop Discussion
*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="Kryx" data-source="post: 6919277" data-attributes="member: 6670944"><p>I tried that system and it's horribly unbalanced. Fort spells will never succeed, reflex spells will succeed nearly twice as much - especially as levels go up and will is in the middle.</p><p>You'd have to rebalance the entire MM which I also considered for different combinations, but definitely not worth it.</p><p></p><p>EDIT: Ran the numbers again. Across all levels likelihood that an enemy would save: 52% fort, 39% reflex, 44% Will. At 17-20 we're looking at 66% fort, 45% reflex, 56% will. Unacceptable imo.</p><p></p><p>My results: 47,46,46 overall. 59,54,58 at 17-20.</p><p></p><p></p><p></p><p>Initially I was opposed to the idea of Str + Dex = Reflex, but the two are used for quite a few things in D&D so it makes sense - escape grapple, break out of restrain, etc (I had a list at one point). I tried many different combinations and in the end this one was the best mathematically and pretty darn good thematically (arguable based on opinions).</p><p></p><p></p><p>I heavily considered that system, and I really liked that armor became DR, but we decided against it. It could simplify some things.</p><p></p><p></p><p></p><p>Anything combined with Con will be far more likely to succeed than the rest because it's already quite high on most monsters.</p><p></p><p></p><p>I do exactly that - I have a list for them in the homebrew. It's basically the same except for Bard who could potentially choose Reflex or Will.</p><p></p><p></p><p>Definitely. Current Intelligence saves are definitely Will saves no matter how you combine the ability scores.</p><p></p><p></p><p>I considered this option - it was my original fix, but it doesn't solve the issues at all. As the game advances in levels Constitution save spells are still significantly less likely to succeed and Intelligence spells succeed 70% of the time on average. It's rather ridiculously unbalanced. Giving half prof to all doesn't solve this unbalance.</p></blockquote><p></p>
[QUOTE="Kryx, post: 6919277, member: 6670944"] I tried that system and it's horribly unbalanced. Fort spells will never succeed, reflex spells will succeed nearly twice as much - especially as levels go up and will is in the middle. You'd have to rebalance the entire MM which I also considered for different combinations, but definitely not worth it. EDIT: Ran the numbers again. Across all levels likelihood that an enemy would save: 52% fort, 39% reflex, 44% Will. At 17-20 we're looking at 66% fort, 45% reflex, 56% will. Unacceptable imo. My results: 47,46,46 overall. 59,54,58 at 17-20. Initially I was opposed to the idea of Str + Dex = Reflex, but the two are used for quite a few things in D&D so it makes sense - escape grapple, break out of restrain, etc (I had a list at one point). I tried many different combinations and in the end this one was the best mathematically and pretty darn good thematically (arguable based on opinions). I heavily considered that system, and I really liked that armor became DR, but we decided against it. It could simplify some things. Anything combined with Con will be far more likely to succeed than the rest because it's already quite high on most monsters. I do exactly that - I have a list for them in the homebrew. It's basically the same except for Bard who could potentially choose Reflex or Will. Definitely. Current Intelligence saves are definitely Will saves no matter how you combine the ability scores. I considered this option - it was my original fix, but it doesn't solve the issues at all. As the game advances in levels Constitution save spells are still significantly less likely to succeed and Intelligence spells succeed 70% of the time on average. It's rather ridiculously unbalanced. Giving half prof to all doesn't solve this unbalance. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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