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*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="Jester David" data-source="post: 6919407" data-attributes="member: 37579"><p>It's about fixing the <em>right</em> problem, not making changes to all levels of a campaign to fix a problem that only occurs at ultra-high level shouldn't be done lightly. Not working to fix a symptom of a larger problem rather than fixing the underlying cause, </p><p></p><p>First, how many times has this actually happened in your campaign? Is this an <em>actual</em> problem at your table or a <em>theoretical</em> problem based on reading the rules?</p><p>Second, what about monsters facing the PCs? Many have minuses to stats, so that DC 19 at level 17+ becomes as impossible as the DC 21. </p><p></p><p>Again, if the problem is just that monsters who have saves of DC 21+ are un-fun for the player, then cap saves at DC 20. Just have a hard cap. Or 19. That fixes the problem without requiring changes how the other 98.6% of saves rolled over the campaign work. Without increasing success across the board.</p><p></p><p>Or, as I pointed out but you ignored, you could address the root problem: saves become harder and harder for most PCs, with PCs proficient in saves simply retaining their odds of success. However, the solution to this problem is to reduce PC spellcaster accuracy - which is problematic - or calculate monster saving throws differently than player saving throws.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6919407, member: 37579"] It's about fixing the [I]right[/I] problem, not making changes to all levels of a campaign to fix a problem that only occurs at ultra-high level shouldn't be done lightly. Not working to fix a symptom of a larger problem rather than fixing the underlying cause, First, how many times has this actually happened in your campaign? Is this an [I]actual[/I] problem at your table or a [I]theoretical[/I] problem based on reading the rules? Second, what about monsters facing the PCs? Many have minuses to stats, so that DC 19 at level 17+ becomes as impossible as the DC 21. Again, if the problem is just that monsters who have saves of DC 21+ are un-fun for the player, then cap saves at DC 20. Just have a hard cap. Or 19. That fixes the problem without requiring changes how the other 98.6% of saves rolled over the campaign work. Without increasing success across the board. Or, as I pointed out but you ignored, you could address the root problem: saves become harder and harder for most PCs, with PCs proficient in saves simply retaining their odds of success. However, the solution to this problem is to reduce PC spellcaster accuracy - which is problematic - or calculate monster saving throws differently than player saving throws. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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