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General Tabletop Discussion
*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="CapnZapp" data-source="post: 6919788" data-attributes="member: 12731"><p>Well... if hypothetically the only monster in the entire MM that used attacks requiring Int saves was Orcs, your number would be "less than 1%" but in reality, probably closer to 75%. That is, if we can assume three out of four campaigns feature Orcs at one time or another. Do you see my point?</p><p></p><p>Besides, I don't think equality among saves is necessarily a priority or that it automatically leads to a better game. Again hypothetically, if a common save was deadlier than an uncommon save, it wouldn't necessarily be a problem. </p><p></p><p>Of course, I agree when you consider Int saves to be a problem, since they are very rare yet so very dangerous. It sets players up for a most unfair choice - they can't be expected to focus on such a rare save; yet the consequences of not doing so can be devastating.</p><p></p><p>Anyway. Thanks for your ideas.</p><p></p><p>I will consider your coupling of the six saves (that is, Con becomes Fort all by itself, Strength and Dexterity becomes Reflex, and everything else becomes Will). </p><p></p><p>I will probably stick to my simple "pick your highest score" rather than average. It's only fair to let you ask yhy, when I heard you say you want dump stats to retain a meaning?</p><p></p><p>Well, because for Fortitude, it doesn't matter. </p><p></p><p>And for Reflex, well, almost no character picks both Strength and Dexterity. You go either Strength and heavy armor, or you go Dexterity and light armor. So it seems overly harsh to ask the martial characters to focus on both, just for the sake of getting their one save up.</p><p></p><p>A bit of the same with Will. Few characters focus on more than the one mental stat they use for their spellcasting.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6919788, member: 12731"] Well... if hypothetically the only monster in the entire MM that used attacks requiring Int saves was Orcs, your number would be "less than 1%" but in reality, probably closer to 75%. That is, if we can assume three out of four campaigns feature Orcs at one time or another. Do you see my point? Besides, I don't think equality among saves is necessarily a priority or that it automatically leads to a better game. Again hypothetically, if a common save was deadlier than an uncommon save, it wouldn't necessarily be a problem. Of course, I agree when you consider Int saves to be a problem, since they are very rare yet so very dangerous. It sets players up for a most unfair choice - they can't be expected to focus on such a rare save; yet the consequences of not doing so can be devastating. Anyway. Thanks for your ideas. I will consider your coupling of the six saves (that is, Con becomes Fort all by itself, Strength and Dexterity becomes Reflex, and everything else becomes Will). I will probably stick to my simple "pick your highest score" rather than average. It's only fair to let you ask yhy, when I heard you say you want dump stats to retain a meaning? Well, because for Fortitude, it doesn't matter. And for Reflex, well, almost no character picks both Strength and Dexterity. You go either Strength and heavy armor, or you go Dexterity and light armor. So it seems overly harsh to ask the martial characters to focus on both, just for the sake of getting their one save up. A bit of the same with Will. Few characters focus on more than the one mental stat they use for their spellcasting. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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