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*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="CapnZapp" data-source="post: 6920376" data-attributes="member: 12731"><p>Well, my concern is "not having a low save".</p><p></p><p>After all, what we here discuss as "high" saves are nothing close to the 3E era of invincible saves (thanks to how multiclassing let you add +2 for each cherrypicked prestige class).</p><p></p><p>Except possibly for the Paladin's aura, even a fully tricked out save does not come even close to autosuccess on a DC 20 or DC 25 save.</p><p></p><p>So while I agree in principle I don't see it in practice. </p><p></p><p>You will only ever manage to focus on two stats. If you need both those stats to achieve a great save, it means one out of two things:</p><p>a) you never get a truly great save</p><p>b) you only get a truly great save by sacrificing both the others</p><p></p><p>I simply mean that while on the surface "you can't get a high save by focusing on one stat" sounds perfectly reasonable, I would argue it is more important to ensure a high level hero stands a reasonable chance at not having any truly horrid saves.</p><p></p><p>I mean, to me there is nothing wrong with a trio of saves like +12, +6, +6 where you have stat+prof, prof and stat, respectively.</p><p></p><p>Then you could choose instead +12, +12, +0 or some other combination, but as a reasonable choice, and not by some nearly inescapable fundamental design decision.</p><p></p><p>And if you choose two feats, you'd end up with +12, +12, +6. Still fine. </p><p></p><p>I'd even go so far as to consider allowing Resilience to stack with class proficiency. If a character wanted an +18 save at the expense of having +6, +0 in the other two, what's the damage in that?</p><p></p><p>PS. Feel free to consider any number low-balled. I'm perfectly aware it would be easy to turn a +0 into a +2 or a +6 into a +7 for example. Still, we're talking about a level 20 character, so nothing untoward there.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6920376, member: 12731"] Well, my concern is "not having a low save". After all, what we here discuss as "high" saves are nothing close to the 3E era of invincible saves (thanks to how multiclassing let you add +2 for each cherrypicked prestige class). Except possibly for the Paladin's aura, even a fully tricked out save does not come even close to autosuccess on a DC 20 or DC 25 save. So while I agree in principle I don't see it in practice. You will only ever manage to focus on two stats. If you need both those stats to achieve a great save, it means one out of two things: a) you never get a truly great save b) you only get a truly great save by sacrificing both the others I simply mean that while on the surface "you can't get a high save by focusing on one stat" sounds perfectly reasonable, I would argue it is more important to ensure a high level hero stands a reasonable chance at not having any truly horrid saves. I mean, to me there is nothing wrong with a trio of saves like +12, +6, +6 where you have stat+prof, prof and stat, respectively. Then you could choose instead +12, +12, +0 or some other combination, but as a reasonable choice, and not by some nearly inescapable fundamental design decision. And if you choose two feats, you'd end up with +12, +12, +6. Still fine. I'd even go so far as to consider allowing Resilience to stack with class proficiency. If a character wanted an +18 save at the expense of having +6, +0 in the other two, what's the damage in that? PS. Feel free to consider any number low-balled. I'm perfectly aware it would be easy to turn a +0 into a +2 or a +6 into a +7 for example. Still, we're talking about a level 20 character, so nothing untoward there. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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