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*Dungeons & Dragons
[Fixing 5E] Saving Throws - Fortitude Reflex Will
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<blockquote data-quote="Jester David" data-source="post: 6920517" data-attributes="member: 37579"><p>First, assuming any magic at all is a bad idea, let alone assuming every character has the exact same cloak. </p><p></p><p>And the you're assuming a) feats are being used and b) people will have a spare ASI they can use to shore up a weakness rather than buff themselves. (At that point, why even give the "trap" choice of an ASI and just mandate the feat/ give another save proficiency? Level 12, everyone gets a new save.)</p><p></p><p>When looking at this sort of house rule, you need to use the ability arrays: 15, 14, 13, 12, 10, 8. </p><p></p><p>With five ability score boots and a +2/+1 from race this could end up as 17, 14, 14, 12, 10, 8. And at 20th level either 20, 20, 15, 12, 10, 8 <em>or</em> 20, 20, 14, 13, 10, 8. If any character puts two of the three low scores into Dex & Str or all three into mental then they're still at a +1. </p><p>Now, you say, why would anyone do that rather than putting the second 14 into a mental stat for better saves? Well, hypothetical straw man in my head, in that instance you're designing for the saving throws rather than the character you want to make. Which isn't that much of a stretch as many characters (barbarian for one) might really want a trifecta of Str/Con/Dex with, say, a 12 Wisdom. Conversely, a cleric might have high mental stats and Con but a low Str/Dex. </p><p></p><p>Which is why I suggested looking at pregens rather than theoretical math. And then provided a link. Look at how some people wanted to design their characters and see how the house rule impacts them, rather than just working with the numbers in a design vacuum.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6920517, member: 37579"] First, assuming any magic at all is a bad idea, let alone assuming every character has the exact same cloak. And the you're assuming a) feats are being used and b) people will have a spare ASI they can use to shore up a weakness rather than buff themselves. (At that point, why even give the "trap" choice of an ASI and just mandate the feat/ give another save proficiency? Level 12, everyone gets a new save.) When looking at this sort of house rule, you need to use the ability arrays: 15, 14, 13, 12, 10, 8. With five ability score boots and a +2/+1 from race this could end up as 17, 14, 14, 12, 10, 8. And at 20th level either 20, 20, 15, 12, 10, 8 [I]or[/I] 20, 20, 14, 13, 10, 8. If any character puts two of the three low scores into Dex & Str or all three into mental then they're still at a +1. Now, you say, why would anyone do that rather than putting the second 14 into a mental stat for better saves? Well, hypothetical straw man in my head, in that instance you're designing for the saving throws rather than the character you want to make. Which isn't that much of a stretch as many characters (barbarian for one) might really want a trifecta of Str/Con/Dex with, say, a 12 Wisdom. Conversely, a cleric might have high mental stats and Con but a low Str/Dex. Which is why I suggested looking at pregens rather than theoretical math. And then provided a link. Look at how some people wanted to design their characters and see how the house rule impacts them, rather than just working with the numbers in a design vacuum. [/QUOTE]
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[Fixing 5E] Saving Throws - Fortitude Reflex Will
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