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"Fixing" 5e's Least Well Performing Classes
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<blockquote data-quote="Asisreo" data-source="post: 8053550" data-attributes="member: 7019027"><p>My DM also adhere's to the 6-8 encounters unless story dictates otherwise. I'm pretty good at pacing myself. </p><p></p><p>If you came out and said "hey, I don't really want you guys to short rest right now." I'd accept it, of course after notifying you that short rests aren't something that can be easily abused to begin with(everyone loses something in a fight even after a short rest). </p><p></p><p>If you were just trying to be like "Oh, this place is dangerous. The enemies are really smart and will bust down the barricades."</p><p></p><p>That's easily the best scenario for us. We have a barricaded defensive position and the enemies are moving towards us. Even if they all try to crowd around, we have the ability to seal off certain entrances with spells from the long resters to have them funnel in (with the tanks basically being near the door). Turning it into a sort-of meatgrinder. </p><p></p><p>Of course, assuming I think you did this for the sake of realism and not just to screw with us. An unlimited amount of enemies would be bothersome but we'd be able to stand our ground for the most part otherwise. I wouldn't be trying to "break your game" either. It's only natural to hold a defensive position and let the enemies funnel towards you.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8053550, member: 7019027"] My DM also adhere's to the 6-8 encounters unless story dictates otherwise. I'm pretty good at pacing myself. If you came out and said "hey, I don't really want you guys to short rest right now." I'd accept it, of course after notifying you that short rests aren't something that can be easily abused to begin with(everyone loses something in a fight even after a short rest). If you were just trying to be like "Oh, this place is dangerous. The enemies are really smart and will bust down the barricades." That's easily the best scenario for us. We have a barricaded defensive position and the enemies are moving towards us. Even if they all try to crowd around, we have the ability to seal off certain entrances with spells from the long resters to have them funnel in (with the tanks basically being near the door). Turning it into a sort-of meatgrinder. Of course, assuming I think you did this for the sake of realism and not just to screw with us. An unlimited amount of enemies would be bothersome but we'd be able to stand our ground for the most part otherwise. I wouldn't be trying to "break your game" either. It's only natural to hold a defensive position and let the enemies funnel towards you. [/QUOTE]
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