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General Tabletop Discussion
*Dungeons & Dragons
"Fixing" assassinate.
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<blockquote data-quote="abirdcall" data-source="post: 7939147" data-attributes="member: 6748898"><p>Thief - I think Second Story Work is quite good. Use and Object as a Bonus Action is situational but can open up options in situations. This becomes quite powerful if the DM determines that some items when used as a weapon attack still count as the Use an Object Action. I don't think that is the intent though.</p><p></p><p>I like Thief as the archetypal Rogue and think it works well.</p><p></p><p>Arcane Trickster - Having a bunch of spells is quite good. I would rate the Bonus Action Mage Hand as less good than that but it does replicate the Use an Object Action in many cases. I think this is the strongest Rogue Subclass.</p><p></p><p>Mastermind - Help as a Bonus Action is good but Rogues have a lot of uses for their Bonus Action in combat as it is.</p><p></p><p>Swashbuckler - Charisma to Initiative is a good combat bonus but going first could be more trouble than going later and it isn't going to be a huge bonus either. A new Sneak Attack option is good to have but Rogues are designed to be able to Sneak Attack a lot of the time. It still doesn't help if multiple enemies are adjacent to you. Being able to move away from a creature you have attacked is good but Rogues already have Disengage as a Bonus Action so it is a bit of a duplication of power.</p><p></p><p>The only 3rd level Rogue power that gives more damage is the Assassin's auto crit ability. I think that is why people hone in on it and I think it doesn't fit into the rest of the Rogue subclasses. If we're going to buff the Assassin I don't think it should be with more raw combat power. No Rogue has an increased Hide mechanic so perhaps they could have something like the Skulker of being able to Hide if only lightly obscured. I think that is the way to go.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7939147, member: 6748898"] Thief - I think Second Story Work is quite good. Use and Object as a Bonus Action is situational but can open up options in situations. This becomes quite powerful if the DM determines that some items when used as a weapon attack still count as the Use an Object Action. I don't think that is the intent though. I like Thief as the archetypal Rogue and think it works well. Arcane Trickster - Having a bunch of spells is quite good. I would rate the Bonus Action Mage Hand as less good than that but it does replicate the Use an Object Action in many cases. I think this is the strongest Rogue Subclass. Mastermind - Help as a Bonus Action is good but Rogues have a lot of uses for their Bonus Action in combat as it is. Swashbuckler - Charisma to Initiative is a good combat bonus but going first could be more trouble than going later and it isn't going to be a huge bonus either. A new Sneak Attack option is good to have but Rogues are designed to be able to Sneak Attack a lot of the time. It still doesn't help if multiple enemies are adjacent to you. Being able to move away from a creature you have attacked is good but Rogues already have Disengage as a Bonus Action so it is a bit of a duplication of power. The only 3rd level Rogue power that gives more damage is the Assassin's auto crit ability. I think that is why people hone in on it and I think it doesn't fit into the rest of the Rogue subclasses. If we're going to buff the Assassin I don't think it should be with more raw combat power. No Rogue has an increased Hide mechanic so perhaps they could have something like the Skulker of being able to Hide if only lightly obscured. I think that is the way to go. [/QUOTE]
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