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General Tabletop Discussion
*Dungeons & Dragons
"Fixing" assassinate.
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<blockquote data-quote="NotAYakk" data-source="post: 7939720" data-attributes="member: 72555"><p>Well, we could change Assasinate to make the attack <strong>double your sneak attack damage</strong> and <strong>grant crits on a 19-20</strong>.</p><p></p><p>That is a slight boost on average to Assassinate. It also removes synergy with other spike damage and some crit-fishing, including the power inside Assassinte.</p><p></p><p><strong>Assassinate</strong></p><p>You add 1/2 of your Rogue class level to your initiative rolls. On your first turn of combat you score critical hits on a 19 or 20. Attacks made on targets before they act on the first round of combat are at advantage; if they are also surprised, your sneak attack damage dice become 1d12s.</p><p></p><p>This (a) gives you something you get even if you lose initiative, (b) gives you a reason to boost initiative, and (c) gives you a crit-like damage doubler if you surprise a foe. And it clears up the "when is someone surprised".</p><p></p><p>Adding to your initiative means that your ability to reliably use this ability grows as you invest more in Rogue levels. At level 3 it is minor; by level 20 it is pretty dominant.</p><p></p><p>Finally, it gets people to buy and roll boatloads of d12s.</p><p></p><p>It needs fluff. And maybe move the initiative bonus to a level 9/13 feature.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7939720, member: 72555"] Well, we could change Assasinate to make the attack [B]double your sneak attack damage[/B] and [B]grant crits on a 19-20[/B]. That is a slight boost on average to Assassinate. It also removes synergy with other spike damage and some crit-fishing, including the power inside Assassinte. [B]Assassinate[/B] You add 1/2 of your Rogue class level to your initiative rolls. On your first turn of combat you score critical hits on a 19 or 20. Attacks made on targets before they act on the first round of combat are at advantage; if they are also surprised, your sneak attack damage dice become 1d12s. This (a) gives you something you get even if you lose initiative, (b) gives you a reason to boost initiative, and (c) gives you a crit-like damage doubler if you surprise a foe. And it clears up the "when is someone surprised". Adding to your initiative means that your ability to reliably use this ability grows as you invest more in Rogue levels. At level 3 it is minor; by level 20 it is pretty dominant. Finally, it gets people to buy and roll boatloads of d12s. It needs fluff. And maybe move the initiative bonus to a level 9/13 feature. [/QUOTE]
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"Fixing" assassinate.
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