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General Tabletop Discussion
*Dungeons & Dragons
"Fixing" assassinate.
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<blockquote data-quote="Flamestrike" data-source="post: 7965546" data-attributes="member: 6788736"><p>If I was playing in your game and an Assassin NPC 'got in an autocrit outside of initative' despite the rules for surprise expressly contemplating this exact situation, I'd be furious.</p><p></p><p>It should go (Assassin v Guard):</p><p></p><p style="margin-left: 20px">1) You compare the Stealth check of the Assassin to the Perception score of the Guard.</p> <p style="margin-left: 20px">2) If the Assassin check is higher, he is hidden (presuming the situation lets him hide or sneak up undetected of course).</p> <p style="margin-left: 20px">3) The Assassin initiates combat by declaring some kind of hostile action triggering a combat encounter and the switch from narrative time to combat rounds: <em>'I'll fire my crossbow at the Guard</em>!'.</p> <p style="margin-left: 20px">4) DM narrates the PCs action: <em>'You poke around the corner of your hiding spot and fire your crossbow; the Guards eyes widen in surprise as the -click' of the crossbow goes off, Roll initiative!'</em></p> <p style="margin-left: 20px">5) Initiative is rolled and turns are taken in order.</p> <p style="margin-left: 20px"></p><p>Depending on the outcome of the initiative result:</p><p></p><p><strong>The Guard rolls highe</strong>r - he has his turn first, does nothing, moves nowhere and his turn ends. DM narrates it <em>'The guard fumbles for his weapon and brings up his shield, as his eyes look up in your direction, scanning for the source of the noise!'</em></p><p></p><p>He cant be assassinated anymore because he reacted to the Ambush quick enough (thanks to the opposed Dexterity check - i.e. initiative check - he made at the start of the encounter). </p><p></p><p><strong>The Assassin rolls higher</strong> - Assassinate away.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7965546, member: 6788736"] If I was playing in your game and an Assassin NPC 'got in an autocrit outside of initative' despite the rules for surprise expressly contemplating this exact situation, I'd be furious. It should go (Assassin v Guard): [INDENT]1) You compare the Stealth check of the Assassin to the Perception score of the Guard.[/INDENT] [INDENT]2) If the Assassin check is higher, he is hidden (presuming the situation lets him hide or sneak up undetected of course).[/INDENT] [INDENT]3) The Assassin initiates combat by declaring some kind of hostile action triggering a combat encounter and the switch from narrative time to combat rounds: [I]'I'll fire my crossbow at the Guard[/I]!'.[/INDENT] [INDENT]4) DM narrates the PCs action: [I]'You poke around the corner of your hiding spot and fire your crossbow; the Guards eyes widen in surprise as the -click' of the crossbow goes off, Roll initiative!'[/I][/INDENT] [INDENT]5) Initiative is rolled and turns are taken in order.[/INDENT] [INDENT][/INDENT] Depending on the outcome of the initiative result: [B]The Guard rolls highe[/B]r - he has his turn first, does nothing, moves nowhere and his turn ends. DM narrates it [I]'The guard fumbles for his weapon and brings up his shield, as his eyes look up in your direction, scanning for the source of the noise!'[/I] He cant be assassinated anymore because he reacted to the Ambush quick enough (thanks to the opposed Dexterity check - i.e. initiative check - he made at the start of the encounter). [B]The Assassin rolls higher[/B] - Assassinate away. [/QUOTE]
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