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General Tabletop Discussion
*Dungeons & Dragons
"Fixing" assassinate.
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<blockquote data-quote="Horwath" data-source="post: 7967155" data-attributes="member: 6801299"><p>little bit maybe.</p><p></p><p>but it is also due to style of a overall setting.</p><p></p><p>But, no matter the RAW even if someone springs the ambush on the PC, but they do not notice ALL of the PCs, they surprise only the ones that didn't notice the ambushers.</p><p></p><p>To me it is far more realistic to have part of the PCs surprised by lets say goblin ambush. But if other PCs managed to succeed on their stealth check, they could still "ambush" the goblins as they are still non-existant from goblin perceptive.</p><p></p><p>And also those additional PCs(or all of them) that "surprised" the ambushers could also be "ambushed" by second wave of goblins if the second wave succeed on their respective stealth checks.</p><p></p><p>So if there is an assassin in 2nd wave of goblins and that goblin makes the stealth check, I would give him advantage on 1st attack as normal and with the addition of auto-crit. But, then his presence is know, and all he can do is try to get advantage on attack with stealth checks as normal. Probably with default disadvantage on stealth(depending on availability of cover in proximity).</p><p></p><p>Also as I mentioned; </p><p>I hate rolling for initiative before surprise is over(unless there is characters on both side that can act in surprise, and then I would reroll initiative form "normal" combat from there on)</p><p></p><p>knowing how high/low you did roll on initiative before surprise is resolved leads to metagame decisions and I do not like that.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7967155, member: 6801299"] little bit maybe. but it is also due to style of a overall setting. But, no matter the RAW even if someone springs the ambush on the PC, but they do not notice ALL of the PCs, they surprise only the ones that didn't notice the ambushers. To me it is far more realistic to have part of the PCs surprised by lets say goblin ambush. But if other PCs managed to succeed on their stealth check, they could still "ambush" the goblins as they are still non-existant from goblin perceptive. And also those additional PCs(or all of them) that "surprised" the ambushers could also be "ambushed" by second wave of goblins if the second wave succeed on their respective stealth checks. So if there is an assassin in 2nd wave of goblins and that goblin makes the stealth check, I would give him advantage on 1st attack as normal and with the addition of auto-crit. But, then his presence is know, and all he can do is try to get advantage on attack with stealth checks as normal. Probably with default disadvantage on stealth(depending on availability of cover in proximity). Also as I mentioned; I hate rolling for initiative before surprise is over(unless there is characters on both side that can act in surprise, and then I would reroll initiative form "normal" combat from there on) knowing how high/low you did roll on initiative before surprise is resolved leads to metagame decisions and I do not like that. [/QUOTE]
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"Fixing" assassinate.
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