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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Casters, the Right Way
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<blockquote data-quote="Celebrim" data-source="post: 5001030" data-attributes="member: 4937"><p>I know that this was quickly thrown together, but do you realize that your 1st level spell is just as powerful as your 10th?</p><p></p><p>Also, without DR, a wall of force is pointless. I suggest partially fixing both problems with a line like: "The wall has hardness equal to 5 x spell level." I further capping the maximum hitpoints of the wall at 10 x spell level.</p><p></p><p></p><p></p><p>Not true at all. For example: a 3rd or 4th level party encounters a 5th level evil spellcaster and his 4 1st level orc minions.</p><p></p><p>This a fairly typical encounter or boss fight (depending on party level). However, under your rules the 5th level spellcaster can cast 'Dominate' on the party fighter, turning it into a pretty quick TPK if the fighter fails to save. Because the party's level is below that of the spellcaster, they are subject to his save or suck effects, but he is immune to theirs. This would utterly suck for PC's spellcasters and players in general.</p><p></p><p>The problem runs right through your rules. He can put the party to Sleep too. And that's to say nothing about lack of attention to detail in things like 'charm' being strictly inferior to 'dominate'. And you can't easily fix it by playing with the numbers, because if you raise them high enough that the PC's aren't effected by the NPC bosses, then conversely the PC's can't effect the boss minions. The result is to just make 'save or suck' suck much as evocation sucks in 3rd edition, but maybe even more so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5001030, member: 4937"] I know that this was quickly thrown together, but do you realize that your 1st level spell is just as powerful as your 10th? Also, without DR, a wall of force is pointless. I suggest partially fixing both problems with a line like: "The wall has hardness equal to 5 x spell level." I further capping the maximum hitpoints of the wall at 10 x spell level. Not true at all. For example: a 3rd or 4th level party encounters a 5th level evil spellcaster and his 4 1st level orc minions. This a fairly typical encounter or boss fight (depending on party level). However, under your rules the 5th level spellcaster can cast 'Dominate' on the party fighter, turning it into a pretty quick TPK if the fighter fails to save. Because the party's level is below that of the spellcaster, they are subject to his save or suck effects, but he is immune to theirs. This would utterly suck for PC's spellcasters and players in general. The problem runs right through your rules. He can put the party to Sleep too. And that's to say nothing about lack of attention to detail in things like 'charm' being strictly inferior to 'dominate'. And you can't easily fix it by playing with the numbers, because if you raise them high enough that the PC's aren't effected by the NPC bosses, then conversely the PC's can't effect the boss minions. The result is to just make 'save or suck' suck much as evocation sucks in 3rd edition, but maybe even more so. [/QUOTE]
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Fixing Casters, the Right Way
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