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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Casters, the Right Way
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5003544" data-attributes="member: 40398"><p>Originally, I did simply drop SoDs, but then I got a chorus of OH NO, WHAT HAS YOU DONE WITH OUR PRECIOUS SoD?! So this is my concession to those who absolutely <em>have</em> to have a spell that insta-kills. Besides, I specifically commented in my pdf that the spell is only really useful against nameless NPCs.</p><p></p><p></p><p>I agree with most of what you say, except for this. I don't even like the possibility of a stabbity character one-shotting a significant foe with damage, so I <em>really</em> don't like writing a spell whose specific purpose is to one-shot better than a stabbity-stabber.</p><p></p><p>I wouldn't mind adding 'consolation' damage to Avada Kedavra, so if you cast it on someone who's immune they'll still at least take damage, if it'd make the spell more palatable for you and others. Otherwise, a caster who wants to inflict a lot of necro-pain on a serious threat can use Harm [which is ranged by my rewrite].</p><p></p><p></p><p>It is, which is why I rewrote my summon and dominate spells to require concentration [and to be actually cool]. Expanding the concentration requirement to all SoLs might work, but I'd still want to have <em>some</em> CR cap based on spell level.</p><p></p><p></p><p>Rewriting monsters in a more coherent and methodical way is another one of my future projects.</p><p></p><p></p><p>Even if you could quicken a full round spell, thereby effectively releveling the spell as you say, it still reduces the spell's power. The DC will be 4 lower, amongst other possible drawbacks.</p><p></p><p></p><p>I won't argue with that, but I maintain that CR is a better gauge than HD.</p><p></p><p></p><p>Agreed that 3e's fixation with immunities, and counter-penetrations, is retarded. Which is why I advise dumping the ones that don't make sense, in the DM Notes paragraph of my spell book. Unfortunately, I don't see a way around CR-threshold immunity other than outright banning SoLs. If your preference is the second option, you can always do so in your own game.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5003544, member: 40398"] Originally, I did simply drop SoDs, but then I got a chorus of OH NO, WHAT HAS YOU DONE WITH OUR PRECIOUS SoD?! So this is my concession to those who absolutely [i]have[/i] to have a spell that insta-kills. Besides, I specifically commented in my pdf that the spell is only really useful against nameless NPCs. I agree with most of what you say, except for this. I don't even like the possibility of a stabbity character one-shotting a significant foe with damage, so I [i]really[/i] don't like writing a spell whose specific purpose is to one-shot better than a stabbity-stabber. I wouldn't mind adding 'consolation' damage to Avada Kedavra, so if you cast it on someone who's immune they'll still at least take damage, if it'd make the spell more palatable for you and others. Otherwise, a caster who wants to inflict a lot of necro-pain on a serious threat can use Harm [which is ranged by my rewrite]. It is, which is why I rewrote my summon and dominate spells to require concentration [and to be actually cool]. Expanding the concentration requirement to all SoLs might work, but I'd still want to have [i]some[/i] CR cap based on spell level. Rewriting monsters in a more coherent and methodical way is another one of my future projects. Even if you could quicken a full round spell, thereby effectively releveling the spell as you say, it still reduces the spell's power. The DC will be 4 lower, amongst other possible drawbacks. I won't argue with that, but I maintain that CR is a better gauge than HD. Agreed that 3e's fixation with immunities, and counter-penetrations, is retarded. Which is why I advise dumping the ones that don't make sense, in the DM Notes paragraph of my spell book. Unfortunately, I don't see a way around CR-threshold immunity other than outright banning SoLs. If your preference is the second option, you can always do so in your own game. [/QUOTE]
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