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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Casters, the Right Way
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<blockquote data-quote="Sylrae" data-source="post: 5008763" data-attributes="member: 48520"><p>Well guys, ValhallaGH;</p><p> </p><p>I agree on giving the characters some kind of story protection, I just disagree with tying them all to hit points, as I find hit points relate too much to your body (corporeal or not) being damaged > even though I know that it doesnt realistically work that way, how does everyone describe taking damage to their players?</p><p> </p><p>In some cases, ability score damage would be a good way to go though. Especially if you want to have some granularity in the utility of your spells. So if it doesn't quite work, you can still have some effect from it. As mentioned with the rogue example, Sneak Attack MIGHT kill you, or it might just do damage. Flesh to Stone MIGHT kill you and make you a statue, or do nothing. I'd propose making it work more often, but not necessarily turn you to stone. Maybe it just does Constitution Damage, which would make future spells/effects more likely to give their full effect.</p><p> </p><p>But As for how I presently have dealth with things, and comments on Celebrim's post, I'm inclined to agree with Celebrim on how he suggested dealing with the effects, and have actually been using similar houserules to many of his suggestions for quite a while. I use Action Points(now with trailblazer rules), death spells dropping you into your bleed instead of straight dead (Though I have them drop you to -1, not -9). Your bleed count is expanded, bleeding is a FORT save that scales up the further you go into your death count, not a flat d10 roll, but I don't make the DCs any easier or provide extra saves. That's why they have the action points. Save or Loss spells that don't kill you outright are only protected by the Action Points though, and that's mainly because I wasn't sure how to deal with that one. The above suggestion may work. </p><p> </p><p>They have that. Her name is Scarlet Witch. She can rewrite reality. In addition, it's made her go kindof insane so she can't tell which things are actually real, because of her ability to rewrite reality. Though last I heard she rewrote herself into a powerless human. But that's an aside really.</p><p> </p><p>Awaiting your responses.</p><p> </p><p>~Sylrae</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5008763, member: 48520"] Well guys, ValhallaGH; I agree on giving the characters some kind of story protection, I just disagree with tying them all to hit points, as I find hit points relate too much to your body (corporeal or not) being damaged > even though I know that it doesnt realistically work that way, how does everyone describe taking damage to their players? In some cases, ability score damage would be a good way to go though. Especially if you want to have some granularity in the utility of your spells. So if it doesn't quite work, you can still have some effect from it. As mentioned with the rogue example, Sneak Attack MIGHT kill you, or it might just do damage. Flesh to Stone MIGHT kill you and make you a statue, or do nothing. I'd propose making it work more often, but not necessarily turn you to stone. Maybe it just does Constitution Damage, which would make future spells/effects more likely to give their full effect. But As for how I presently have dealth with things, and comments on Celebrim's post, I'm inclined to agree with Celebrim on how he suggested dealing with the effects, and have actually been using similar houserules to many of his suggestions for quite a while. I use Action Points(now with trailblazer rules), death spells dropping you into your bleed instead of straight dead (Though I have them drop you to -1, not -9). Your bleed count is expanded, bleeding is a FORT save that scales up the further you go into your death count, not a flat d10 roll, but I don't make the DCs any easier or provide extra saves. That's why they have the action points. Save or Loss spells that don't kill you outright are only protected by the Action Points though, and that's mainly because I wasn't sure how to deal with that one. The above suggestion may work. They have that. Her name is Scarlet Witch. She can rewrite reality. In addition, it's made her go kindof insane so she can't tell which things are actually real, because of her ability to rewrite reality. Though last I heard she rewrote herself into a powerless human. But that's an aside really. Awaiting your responses. ~Sylrae [/QUOTE]
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Fixing Casters, the Right Way
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