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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Casters, the Right Way
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<blockquote data-quote="ValhallaGH" data-source="post: 5008999" data-attributes="member: 41187"><p>That's fair. Hit points are a long way from the only form of story protection. You seem to have embraced other forms of limited resources already, which is good. It really helps make up for those truly terrible rolls that would end a character's story in an unworthy manner.</p><p></p><p></p><p>Falvor-wise, DEX damage is more appropriate (turning small pieces to stone until finally paralyzes the whole body and turns you completely to stone).</p><p>I think it would be much more interesting if it did <em>Fortitude</em> damage, and turned you fully to stone if it reduced you to +0 or lower fort save. Then it could deal XdY of Fort damage (For negates) or (save for half). Fun stuff.</p><p>The only issue being how quickly do your saving throws recovery from being drained? I'd go with some (fast) amount per round, like +3 or similar, so that there's a bit of a lingering effect but it probably won't last the entire fight.</p><p></p><p></p><p>1) Marvel's known for having insanely powerful characters that they have no idea how to restrain (other than make them crazy and unwilling / unable to function). See Sentry, Hulk, Thanos, Phoenix, etc.</p><p>2) There's only one Scarlet Witch (per dimension). Not every powerful caster-villain in the setting can write a troublesome hero out of existence by using a standard high-power attack like Disintegrate, Wail of the Banshee, Power Word Kill, etc.</p><p>3) The price of the Witch's rewrites has been an increasingly large break with reality. That's much more than one of today's high-level spell slots, and maybe some XP.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5008999, member: 41187"] That's fair. Hit points are a long way from the only form of story protection. You seem to have embraced other forms of limited resources already, which is good. It really helps make up for those truly terrible rolls that would end a character's story in an unworthy manner. Falvor-wise, DEX damage is more appropriate (turning small pieces to stone until finally paralyzes the whole body and turns you completely to stone). I think it would be much more interesting if it did [i]Fortitude[/i] damage, and turned you fully to stone if it reduced you to +0 or lower fort save. Then it could deal XdY of Fort damage (For negates) or (save for half). Fun stuff. The only issue being how quickly do your saving throws recovery from being drained? I'd go with some (fast) amount per round, like +3 or similar, so that there's a bit of a lingering effect but it probably won't last the entire fight. 1) Marvel's known for having insanely powerful characters that they have no idea how to restrain (other than make them crazy and unwilling / unable to function). See Sentry, Hulk, Thanos, Phoenix, etc. 2) There's only one Scarlet Witch (per dimension). Not every powerful caster-villain in the setting can write a troublesome hero out of existence by using a standard high-power attack like Disintegrate, Wail of the Banshee, Power Word Kill, etc. 3) The price of the Witch's rewrites has been an increasingly large break with reality. That's much more than one of today's high-level spell slots, and maybe some XP. [/QUOTE]
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Fixing Casters, the Right Way
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