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General Tabletop Discussion
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Fixing Challenge Rating
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<blockquote data-quote="UngeheuerLich" data-source="post: 9281097" data-attributes="member: 59057"><p>But the whole minion concept of 4e was bad. If there was a formula that allowed to minionize monsters, it would be different. So you could actually use any monster as minions. </p><p></p><p>Like maybe: of a monster is 8 levels lower, they always do minimum damage and die with a single hit, but their attack bonus and AC increase by 8 points. </p><p></p><p>That would be a good minions rule without using space in the monster manual or causing dissociate effects. </p><p></p><p>So instead of designing high level minions, you design a mid level monster that is used as a minion later. </p><p></p><p></p><p>You could easily use my minion rule for 5e. If the monster is of a lower challenge rating, you never roll for damage and it has only 1 hp but a feature that they can use once: if reduced to 0 hp, they don't die if the damage dealt was lower than their original number of hp or so.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9281097, member: 59057"] But the whole minion concept of 4e was bad. If there was a formula that allowed to minionize monsters, it would be different. So you could actually use any monster as minions. Like maybe: of a monster is 8 levels lower, they always do minimum damage and die with a single hit, but their attack bonus and AC increase by 8 points. That would be a good minions rule without using space in the monster manual or causing dissociate effects. So instead of designing high level minions, you design a mid level monster that is used as a minion later. You could easily use my minion rule for 5e. If the monster is of a lower challenge rating, you never roll for damage and it has only 1 hp but a feature that they can use once: if reduced to 0 hp, they don't die if the damage dealt was lower than their original number of hp or so. [/QUOTE]
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