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Fixing Challenge Rating
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<blockquote data-quote="M_Natas" data-source="post: 9282106" data-attributes="member: 7025918"><p>I find that a bit complicated.</p><p></p><p>But the problems with CR are plentiful.</p><p>I build a huge Excel-Sheet myself trying to figure out and reverse engineer the CR system, so I could recalculate CRs to 1 Monster vs 1 Player like we had in 4e ...</p><p></p><p>So my Endgoal would be to assign a Monster like 4 different CRs:</p><p></p><p>Boss CR (if one Monster fights against 4 Characters)</p><p>Elite CR (one Monster vs. 2 Characters)</p><p>Party CR (1 vs 1)</p><p>Minion CR ( 2 Monsters vs 1 Character)</p><p></p><p>So basically translating the 5e CR, which is based on 1 Monster vs a Party to those 4 CR Ratings.</p><p></p><p>So, our Monster would be then:</p><p>Boss CR (4:1): 1</p><p>Elite CR (2:1): 4</p><p>Party CR (1:1): 5</p><p>Minion CR (1:2): 9</p><p></p><p>So with just a glance at the Monsterblock I would know: okay, for the party of 4 characters of level 5 I can put 4 of those monsters against them.</p><p>Oh, another levlel 5 Character joined joined the party? I just add another level 5 Party Monster.</p><p></p><p>And If I put that in Goblin fight club that would amount to medium Difficulty.</p><p></p><p>But the biggest problem is adjusting for number of battle rounds.</p><p></p><p>Even without spells like banishment or hold monster, by just looking at spells that do damage ... based on the number of battle rounds inbetween Long Rests the average damage per round a Wizard can dish out can vary by up to 300%.</p><p>At Level 1 a Wizard who only has to battle 3 rounds (1 fight), can do on average 21 damage.</p><p>If a wizard has to fight 9 rounds (3 fights) before long resting, his average damage per round drops to 11 and with 36 rounds (12 fights) of combat it drops to 7 damage per round whoch completely changes Difficulty.</p><p></p><p>So one would have to decide on a baseline for that.</p><p>5e in the DMG said 4 to 6 encounters per day, so somewhat like 12 to 18 rounds of battle.</p><p></p><p>Because if I would adjust for that, I would have different CRs for a 1 fight adventure day and a 6 fight adventure day, because that is the biggest problems with 5Es CR system: assuming 6 fights per long rest and if you have less it is just to easy.</p><p></p><p>And in all groups I have played so far, 6 fights inbetween Long rest is the Bix exception. More realistically are 1 to 3 fights at my tables. </p><p></p><p>The DMG tried to account for it with the 4 different difficulties. But it forgot to spell it out better. If you generally have 3 fights per adventuring day, all your encounters should be deadly.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9282106, member: 7025918"] I find that a bit complicated. But the problems with CR are plentiful. I build a huge Excel-Sheet myself trying to figure out and reverse engineer the CR system, so I could recalculate CRs to 1 Monster vs 1 Player like we had in 4e ... So my Endgoal would be to assign a Monster like 4 different CRs: Boss CR (if one Monster fights against 4 Characters) Elite CR (one Monster vs. 2 Characters) Party CR (1 vs 1) Minion CR ( 2 Monsters vs 1 Character) So basically translating the 5e CR, which is based on 1 Monster vs a Party to those 4 CR Ratings. So, our Monster would be then: Boss CR (4:1): 1 Elite CR (2:1): 4 Party CR (1:1): 5 Minion CR (1:2): 9 So with just a glance at the Monsterblock I would know: okay, for the party of 4 characters of level 5 I can put 4 of those monsters against them. Oh, another levlel 5 Character joined joined the party? I just add another level 5 Party Monster. And If I put that in Goblin fight club that would amount to medium Difficulty. But the biggest problem is adjusting for number of battle rounds. Even without spells like banishment or hold monster, by just looking at spells that do damage ... based on the number of battle rounds inbetween Long Rests the average damage per round a Wizard can dish out can vary by up to 300%. At Level 1 a Wizard who only has to battle 3 rounds (1 fight), can do on average 21 damage. If a wizard has to fight 9 rounds (3 fights) before long resting, his average damage per round drops to 11 and with 36 rounds (12 fights) of combat it drops to 7 damage per round whoch completely changes Difficulty. So one would have to decide on a baseline for that. 5e in the DMG said 4 to 6 encounters per day, so somewhat like 12 to 18 rounds of battle. Because if I would adjust for that, I would have different CRs for a 1 fight adventure day and a 6 fight adventure day, because that is the biggest problems with 5Es CR system: assuming 6 fights per long rest and if you have less it is just to easy. And in all groups I have played so far, 6 fights inbetween Long rest is the Bix exception. More realistically are 1 to 3 fights at my tables. The DMG tried to account for it with the 4 different difficulties. But it forgot to spell it out better. If you generally have 3 fights per adventuring day, all your encounters should be deadly. [/QUOTE]
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