Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing Challenge Rating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 9282307" data-attributes="member: 72555"><p>I mean, I spoke about it?</p><p></p><p>It is like the difference between having the weight of the stuff in your room and a cargo van capacity, and having a program that lets you tag items and tells you if they fit in the cargo van.</p><p></p><p>Sure, you can go around tagging items until the cargo van is full. You can even experiment with reducing the amount of bedding while increasing books by untagging bedding and tagging books.</p><p></p><p>But if instead you know that the books are small and dense while the bedding is bulky and light, you can think about things without having to iterate on the tool.</p><p></p><p>Lookup tables are a tool you blindly enter values into and get a result out.</p><p></p><p>If you eliminate them, it becomes easier to reason the underlying problem, instead of having your view of the problem cut off.</p><p></p><p>Finally, using Lookup tables without a computer is rather annoying. And if your system requires a computer to not be annoying, you might as well just simulate the entire encounter and give conclusions based on that - it will be more accurate than your analytically produced table anyhow.</p><p></p><p>I've seen decent simulation based encounter balance systems. You feed in an abstraction of the PCs (with as much detail as you want, and even fudge factors!), and the monsters, and it produces a distribution of resources drained and failure chance.</p><p></p><p>Again, this black box blocks the human from having an understanding of what makes an encounter harder or easier. They'll never be able to quickly say "CR 7 is 60% more threat than CR 5, so we can swap 5 CR 7s for 8 CR 5s to bulk up enemy numbers in that encounter", or "there is an extra PC, which means I should throw in another 175 threat - how about a CR 9, that makes sense" using it.</p><p></p><p>They can go and add that additional PC. Then experimentally use the tool to add and remove and change monsters until the light turns green again.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9282307, member: 72555"] I mean, I spoke about it? It is like the difference between having the weight of the stuff in your room and a cargo van capacity, and having a program that lets you tag items and tells you if they fit in the cargo van. Sure, you can go around tagging items until the cargo van is full. You can even experiment with reducing the amount of bedding while increasing books by untagging bedding and tagging books. But if instead you know that the books are small and dense while the bedding is bulky and light, you can think about things without having to iterate on the tool. Lookup tables are a tool you blindly enter values into and get a result out. If you eliminate them, it becomes easier to reason the underlying problem, instead of having your view of the problem cut off. Finally, using Lookup tables without a computer is rather annoying. And if your system requires a computer to not be annoying, you might as well just simulate the entire encounter and give conclusions based on that - it will be more accurate than your analytically produced table anyhow. I've seen decent simulation based encounter balance systems. You feed in an abstraction of the PCs (with as much detail as you want, and even fudge factors!), and the monsters, and it produces a distribution of resources drained and failure chance. Again, this black box blocks the human from having an understanding of what makes an encounter harder or easier. They'll never be able to quickly say "CR 7 is 60% more threat than CR 5, so we can swap 5 CR 7s for 8 CR 5s to bulk up enemy numbers in that encounter", or "there is an extra PC, which means I should throw in another 175 threat - how about a CR 9, that makes sense" using it. They can go and add that additional PC. Then experimentally use the tool to add and remove and change monsters until the light turns green again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing Challenge Rating
Top