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Fixing Challenge Rating
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<blockquote data-quote="UngeheuerLich" data-source="post: 9282845" data-attributes="member: 59057"><p>Sorry. I can, and I did. I did not say they did not work. But it is the concept of highlevel minions that I despise. Same goes for low level elites and solos. </p><p></p><p>Then on top of that came the whole AC is a function of level, not from equippment for monsters. </p><p>The whole system was too gamey. Players really had no chance to determine the threat level of enemies by looking at them. </p><p>Heavy armor, light armor, all did not matter. </p><p>The big problem in all of D&D 4e was that while the mechanics were working like a well oiled machine, it felt more like an elaborate board game than an RPG. And monster design philosophy was a big reason for that.</p><p></p><p>That of course is my experience after playing 4e intensively for all of its lifetime. If you could make that work for you. That is great. </p><p></p><p></p><p>Reskinning was another problem. I can eaven easier create minions in 5e.</p><p></p><p>Yeah. That is way better than reskinning. About how I do it in 5e.</p><p></p><p>I don't understand what you mean here. </p><p></p><p>I agree. </p><p></p><p>It is just that if 20 Orcs with 17 hp are annoying to track. Killing them off with 1 or 2 solid hits seems easier than tracking hp exactly. </p><p></p><p>What I'd like to see in 5e though are swarm rules. I miss those from 4e. 5e swarm rules are a bit less useful.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9282845, member: 59057"] Sorry. I can, and I did. I did not say they did not work. But it is the concept of highlevel minions that I despise. Same goes for low level elites and solos. Then on top of that came the whole AC is a function of level, not from equippment for monsters. The whole system was too gamey. Players really had no chance to determine the threat level of enemies by looking at them. Heavy armor, light armor, all did not matter. The big problem in all of D&D 4e was that while the mechanics were working like a well oiled machine, it felt more like an elaborate board game than an RPG. And monster design philosophy was a big reason for that. That of course is my experience after playing 4e intensively for all of its lifetime. If you could make that work for you. That is great. Reskinning was another problem. I can eaven easier create minions in 5e. Yeah. That is way better than reskinning. About how I do it in 5e. I don't understand what you mean here. I agree. It is just that if 20 Orcs with 17 hp are annoying to track. Killing them off with 1 or 2 solid hits seems easier than tracking hp exactly. What I'd like to see in 5e though are swarm rules. I miss those from 4e. 5e swarm rules are a bit less useful. [/QUOTE]
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