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Fixing Channel Divinity: Twilight Sanctuary
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<blockquote data-quote="Mistwell" data-source="post: 8362851" data-attributes="member: 2525"><p>I'd like recommendations for how to adjust the power level of Channel Divinity: Twilight Sanctuary while still leaving it as a cool, useful, and flavorful ability for the Twilight Cleric. </p><p></p><p>Channel Divinity is the keystone ability for this subclass, so I don't want to nerf the power down so far that a player would not be happy with the ability anymore. But I do want to decrease it's power level to something more in-line with the games expected power level.</p><p></p><p>For reference:</p><p></p><h4>Channel Divinity: Twilight Sanctuary</h4><p><em>2nd-level Twilight Domain feature</em></p><p></p><p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p><p></p><p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a> or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p><p></p><ul> <li data-xf-list-type="ul">You grant it temporary hit points equal to <u><strong>1d6 </strong></u>plus your cleric level.</li> <li data-xf-list-type="ul">You end one effect on it causing it to be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a>.</li> </ul></blockquote><p></p>
[QUOTE="Mistwell, post: 8362851, member: 2525"] I'd like recommendations for how to adjust the power level of Channel Divinity: Twilight Sanctuary while still leaving it as a cool, useful, and flavorful ability for the Twilight Cleric. Channel Divinity is the keystone ability for this subclass, so I don't want to nerf the power down so far that a player would not be happy with the ability anymore. But I do want to decrease it's power level to something more in-line with the games expected power level. For reference: [HEADING=3]Channel Divinity: Twilight Sanctuary[/HEADING] [I]2nd-level Twilight Domain feature[/I] You can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL] or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: [LIST] [*]You grant it temporary hit points equal to [U][B]1d6 [/B][/U]plus your cleric level. [*]You end one effect on it causing it to be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL] or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL]. [/LIST] [/QUOTE]
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Fixing Channel Divinity: Twilight Sanctuary
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